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Pointer Down on Button triggers more than once on mobile devices
Using PointerDownedMe() on Event Trigger of uGUI system it triggers more than once on touchscreen devices Read more
Canvas Scale is only reset on play / reload (when removing Reference Res...
To reproduce:1. Open attached project2. Select CanvasReferenceResolutionRemoved gameObject in hierarchy3. Remove the ReferenceResolu... Read more
Input Box Caret is completely off on the Pos Z property of it's RectTran...
To reproduce:1. Open attached project2. Open CaretBug scene3. Press play4. Enter something in input field5. Notice that input text c... Read more
ImageEffects: BlurEffect causes an offset with more iterations
To reproduce:1. Open attached project2. Open scene test. It contains a blurreffect and a script that increases and decreases the ite... Read more
Setting the canvas group interactable true/false does not alter the scro...
To reproduce:1. Open attached project2. Open Scroll view scene3. Notice that canvas group component is attached on Canvas and Intera... Read more
m_IsMask error shown when having a mask under other mask object
To reproduce this bug: 1. Open the attached project2. Open scene3. It has one mask as a child of another mask4. m_IsMask error is di... Read more
Cloth vertices are in wrong position
To reproduce:1. Open attached project2. Open Cloth bug scene3. Select Sloop - Sails game object4. Notice that vertices are in wrong ... Read more
UI: wrong event handling priority with nested canvases
To reproduce:1. Open attached project2. Open test scene3. Press play4. Try to click on any button and you'll see that "Grey" is alwa... Read more
Social.LoadAchievements outputs additional log messages when running on ...
To Reproduce: 1. Enable GameCenter Sandbox on device (on iOS 8 goto 'Settings/Game Center') and loginto GC using an Apple account. 2... Read more
Canceling an Android build gives an "InvalidOperationException" error me...
Canceling an Android build gives an "InvalidOperationException" error message To reproduce:- Open attached project and launch "test"... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used