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Monodevelop menubar is gone (OSX)
Open builtin Monodevelop from b6 or b7. Read more
The reference resolution component doesn't seem to affect the text compo...
To reproduce:1. Open attached project2. Open scene3. Resize game window4. Notice that the dynamic font gets scaled and the pixel per... Read more
[WSA] Win Store Apps C++ XAML project doesn't overwrite editor's plugin ...
Win Store Apps XAML C++ project has wrong pre-build script for plugins. First script line is:copy /Y "$(ProjectDir)\Plugins\Metro\$(... Read more
Selecting the object's icon fails when changing it for the first time
Steps to repro:1. Create a new project2. Try to change the object's icon by clicking on the cube next to it's name3. Select any spri... Read more
[ReflectionProbes] Reflective object created in Unity 5 beta 6 does not ...
Using Unity 5.0 beta 6 I made a project that has a reflective object. The reflections work fine when I bake the reflection probe in ... Read more
Vertex error in console when heightmesh has 64k + vertices.
When Heightmesh debug gfx overlay is enabled and the heightmesh has more than 64k vertices the console shows error: vertexCount <... Read more
NullReferenceException when moving a script between Inspector and Hierarchy
1. Open attached project2. Open Ugnius_test_scene3. Move CookingObjectScript from FoodStall to it's child object "Entrence"Expected ... Read more
EditorGUI.DrawPreviewTexture doesn't render texture alpha
To Reproduce:1. Open the attached project, selestc texture '1' in assets, set it's 'Alpha Is Transparency' to true.2. Open 'Window/R... Read more
GCSettings.LatencyMode is set to Batch on WP8 devices
GCSettings.LatencyMode by default is set to batch on Windows Phone devices, while on the editor it is set to Interactive. To reprodu... Read more
[Materials] Creating materials leaks memory
Creating new materials leaks memory. To reproduce:1. Open attached project2. Open Untitled scene3. Enter play mode4. Observe used me... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used