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0
votes
Fixed

Monodevelop menubar is gone (OSX)

CodeEditors

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Oct 03, 2014

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Version/s: 5.0.0b7

Open builtin Monodevelop from b6 or b7. Read more

1
votes
Fixed

The reference resolution component doesn't seem to affect the text compo...

UI

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Oct 02, 2014

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Version/s: 4.6.0b20

To reproduce:1. Open attached project2. Open scene3. Resize game window4. Notice that the dynamic font gets scaled and the pixel per... Read more

0
votes
Fixed

[WSA] Win Store Apps C++ XAML project doesn't overwrite editor's plugin ...

Windows Store Apps

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Sep 12, 2014

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Version/s: 4.5.2f1

Win Store Apps XAML C++ project has wrong pre-build script for plugins. First script line is:copy /Y "$(ProjectDir)\Plugins\Metro\$(... Read more

0
votes
Fixed

Selecting the object's icon fails when changing it for the first time

Inspector Functionality

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Oct 03, 2014

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Version/s: 5.0.0b7

Steps to repro:1. Create a new project2. Try to change the object's icon by clicking on the cube next to it's name3. Select any spri... Read more

0
votes
By Design

[ReflectionProbes] Reflective object created in Unity 5 beta 6 does not ...

Global Illumination

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Oct 04, 2014

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Version/s: 5.0.0b7

Using Unity 5.0 beta 6 I made a project that has a reflective object. The reflections work fine when I bake the reflection probe in ... Read more

0
votes
Fixed

Vertex error in console when heightmesh has 64k + vertices.

AI

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Oct 06, 2014

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Version/s:

When Heightmesh debug gfx overlay is enabled and the heightmesh has more than 64k vertices the console shows error: vertexCount <... Read more

0
votes
Fixed

NullReferenceException when moving a script between Inspector and Hierarchy

Project Browser/Hierarchy

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Oct 03, 2014

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Version/s: 5.0.0b6

1. Open attached project2. Open Ugnius_test_scene3. Move CookingObjectScript from FoodStall to it's child object "Entrence"Expected ... Read more

5
votes
By Design

EditorGUI.DrawPreviewTexture doesn't render texture alpha

IMGUI

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Aug 29, 2014

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Version/s: 5.0.0b1

To Reproduce:1. Open the attached project, selestc texture '1' in assets, set it's 'Alpha Is Transparency' to true.2. Open 'Window/R... Read more

0
votes
Fixed

GCSettings.LatencyMode is set to Batch on WP8 devices

WP8

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Oct 03, 2014

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Version/s: 4.5.4p1

GCSettings.LatencyMode by default is set to batch on Windows Phone devices, while on the editor it is set to Interactive. To reprodu... Read more

0
votes
Not Reproducible

[Materials] Creating materials leaks memory

Graphics - General

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Oct 06, 2014

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Version/s: 5.0.0b7

Creating new materials leaks memory. To reproduce:1. Open attached project2. Open Untitled scene3. Enter play mode4. Observe used me... Read more