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[PlayerSettings] OpenGL context (DEADDEADDEADDEAD) assertion appears aft...
Steps to repro: 1. Open Unity;2. Create new project;3. Go to PlayerSettings (Edit -> Project Settings -> Player);4. In the Ins... Read more
[VR] VR-Splash affects start awake order
Reproduction steps :1. Download and open attached project2. Build with virtual reality supported, including all scenes3. Run the exe... Read more
[Android] When trying to use PATCH on a UnityWebRequest on Android error...
Steps to reproduce: 1) Download attached project 'AzureServicesForUnity_12082016.zip' and open in Unity.2) Build and run project on ... Read more
The Editor becomes grey with some layouts of Editor windows (Unity 5.5.0a6)
Steps to reproduce the issue:1. Create a new project with default settings.2. Try selecting different Editor's layouts ("Window->... Read more
[VR][SinglePass] Fullscreen effect not rendering in single pass stereo mode
Steps to reproduce:1. Download and open attached project "Raymarching Not Working.zip"2. Open scene "Demo"3. Make sure VR mode is on... Read more
[Blendshape] Internal blendshape index isn't updated after AddBlendShape...
Steps to reproduce: 1. Open attached project "824384.zip"2. Open scene "repro"3. Run it4. In console, notice that blendshape count i... Read more
Instantiated prefabs with image component which are parented to Rect Mas...
Repro steps:1. Open "Unity-invisible spewns" project2. Make sure "TestScene" is loaded3. Enter play mode4. In the game scene drag an... Read more
Fatal error occurs when trying to open the project that contains unsuppo...
Steps to reproduce the issue:1. Download the attached project and try opening it.2. Agree to update the Scripting API if asked to.3.... Read more
[MSE] Manually baking lightmaps on multiple scenes causes duplicate ligh...
Repro steps:1. Open "LightmapBugReport" project2. Load "demo1" and "demo2" scenes3. Open Lighting Window4. Under the Lightmaps tab m... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- CurveTexture is not being released when unloading AssetBundle containing a Scene with ColorCurves post-processing component in Global Volume
- Crash on ExtractActiveCasterInfo when navigating the scene view in a project with specific lighting data
- Build Profile name increments when numeric suffix is removed from duplicate Profile name
- "Unrecognized block header in profiler data file, stopping deserialization" error is shown and no more profiler data is recorded when the Player is connected and profiler recording is enabled/disabled few times
- Shader error and warnings thrown when setting HDRP as an Active Target in Blank Shader Graph