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0
votes
Fixed

[Standalone] OSX Player built from the command line doesn't have the cor...

Deployment Management

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Jun 26, 2015

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Version/s: 5.1.1f1

How to reproduce: 1. Build attached project to standalone using /Applications/Unity/Unity.app/Contents/MacOS/Unity -batchmode -quit... Read more

1
votes
Fixed

[WebGL] Input.mouseScrollDelta has a way bigger range

WebGL

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Jun 26, 2015

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Version/s: 5.1.1p2

-e: on standalone it seems clamped to -2;2 while it is up to +-300 in webgl -repro: --open attached project --build & run standalon... Read more

0
votes
Postponed

[GLCore] Tessellation only works with glcore43 or newer

Graphics - General

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Jun 26, 2015

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Version/s: 5.2.0a4

Tessellation only works with glcore43 or newer version, but with modified glcore it should work with every version, because untiy sh... Read more

1
votes
Fixed

GameObject.SetActive() seems to affect assignment value to RectTransform...

UI

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Jun 26, 2015

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Version/s: 5.1.0f3

To reproduce: 1. Import the package attached, open the project, go into the testScene. press play. 2. In game scene, press F, you w... Read more

0
votes
By Design

Light Intensity value gets doubled when project is upgraded from 4.6 to 5.0

Shadows/Lights

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Jun 26, 2015

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Version/s: 5.1.0p1

To reproduce: 1.Create scene in Unity 4.6, add any light with more than 4 intensity. 2.Open this scene in Unity 5.x. 3.Check created... Read more

1
votes
Fixed

Unity crash on launch caused by update checker

Connect

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Jun 26, 2015

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Version/s: 5.1.0f3

Crash is happening in the Unity update check, seems to be coming from CurlRequest::Check(). Elmir fixed it temporarily by dropping t... Read more

0
votes
Duplicate

[MeshCollider][Rigidbody] Sphere collider rolling on mesh collider jumps

Physics

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Jun 26, 2015

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Version/s: 5.1.0f3

Steps to reproduce: 1. Open attached project (Collider5.zip) 2. Open scene "test" 3. Play it and notice that after rolling for some... Read more

0
votes
Won't Fix

VR Builds crash when run from AppData

VR

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Jun 26, 2015

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Version/s: 5.1.1f1

description in title Read more

0
votes
Fixed

[Crash] Lightmapping two terrains results in crash

Graphics - General

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Jun 25, 2015

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Version/s: 5.1.1f1

Steps to reproduce: 1. Open attached project's scene "Terrain test". 2. Set one terrain's Y to -50. 3. Wait for lightmapping to fini... Read more

0
votes
Fixed

[ScriptableObject] NullReferenceException when selecting multiple assets

Inspector Functionality

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Jun 25, 2015

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Version/s: 5.1.0f3

Steps to reproduce: 1. Open attached project 2. Select "MissingScript" asset and notice that it has a script missing 3. Select both... Read more

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