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0
votes
Fixed

unused scripts not stripped from build while docs claim that

Docs - Manual

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Apr 16, 2014

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Version/s: 4.3.4f1

-e: our documentation (http://docs.unity3d.com/Documentation/Manual/ReducingFilesize.html) claims that unused assets are removed fro... Read more

0
votes
By Design

If sprite editor is already open and you select a texture it shows in sp...

2D

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Apr 16, 2014

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Version/s: 4.5.0f1

1. Open sprite editor via import settings for sprite2. while it's open select a texture in project browser3. the texture shows in sp... Read more

0
votes
Not Reproducible

NullReferenceException in UnityEngine.UI.Graphic.Raycast

UI

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Apr 16, 2014

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Version/s: 4.6.0b7

To reproduce:1. Open the attached project2. Hit Play, Click the OK button (It dismisses the panel by SetActive(false))3. See this ex... Read more

0
votes
Fixed

Folders named "something.unity" will be listed as scenes by the scene se...

Project Browser/Hierarchy

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Apr 15, 2014

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Version/s: 4.6.0b7

Steps to reproduce : - import the project attached- filter by "Scenes" and notice that the folder is listed Read more

0
votes
Fixed

Dragging a button in a scroll list scrolls strangely, jumps around

UI

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Apr 15, 2014

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Version/s: 4.6.0b7

Steps to repro:1. Open the attached project and the scene "test"2. Press play3. Drag the list using the sprite. Works fine.4. Drag t... Read more

0
votes
Fixed

Ctrl + A does not work correctly in hierarchy

Editor - Other

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Apr 15, 2014

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Version/s: 5.0.0a6

To reproduce:1. Create a few gameobjects in scene2. In the hierarchy press ctrl+a3. Notice the inspector is blank4. Try pressing "de... Read more

0
votes
Fixed

Off mesh links are generated from one cylinder to the other, but not vic...

AI

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Apr 15, 2014

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Version/s: 5.0.0a6

Scene: "slippy cylinders" - off mesh links are generated from one cylinder to the other, but not vice versa. Also off mesh links lea... Read more

0
votes
Not Reproducible

Setting Agent Radius through bake menu to values between 0.02 and 0.04 m...

AI

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Apr 15, 2014

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Version/s: 5.0.0a6

To reproduce:1. Setting Agent Radius through bake menu to values between 0.02 and 0.04 makes bake of navmesh to fail Regression sinc... Read more

0
votes
Fixed

Navigation agent teleports back to it's start position

AI

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Apr 15, 2014

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Version/s: 5.0.0a6

To reproduce:1. Open scene "chain of mesh links"2. Send the agent towards the red circle in play mode - it teleports back Read more

0
votes
By Design

Agent ignores a chain of mesh links that would shorten it's path

AI

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Apr 15, 2014

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Version/s: 5.0.0a6

To reproduce:1. Open scene "chain of mesh links"2. In play mode send the agent (left click) to walk through the cube tiles (mesh lin... Read more

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