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Skybox Reflection is broken on Mac - Material and Shadows render wrongly...
Skybox Reflection is broken on Mac thus some Game Objects are rendered wrongly. It includes Materials and Shadows (see attached pict... Read more
BugReporter 5.6.0a3 crashes in Windows
1. Run BugReporter 5.6.0a3 in Windows. Actual result: In Win8.1 and 10 it won't launch at all. In Win7 it will show crash. Works fin... Read more
[5.3+][Graphics] Destroying a shader might cause stale pointers in Share...
Looks like if there's a Material with some shader on it, then destroying the shader (either explicitly, or via asset bundle unload) ... Read more
Custom Surface Shader (instanced) Not Evaluating SH Probes
Reproduction steps:1. Open the attached project (lighting problem repro.zip);2. Open the scene "lighting issues.unity";3. In the gam... Read more
VRSettings.renderViewportScale renders sections of the screen oddly at v...
VRSettings.renderViewportScale renders sections of the screen oddly at values <1 1. When changing the renderviewportscale to anyt... Read more
[VCS] Asset which has binary TerrainData as sub-asset shows up as text i...
Steps to reproduce: 1. Setup perforce server and workspace2. Move attached TerrainTest project to workspace and open it using editor... Read more
Crash when changing to D3D12 from D3D11
I was getting this almost always when I would change to a different direct3d version in the linked project. It seemed to go away whe... Read more
Two animation layers for different body parts, don't apply at the same time
When you have two animation layers for different body parts and start to play, you can see that animations don't work at the same ti... Read more
Stereo Display VR does not render on Multiple Displays
Steps to reproduce:1. Download and open the project2. Build for Standalone3. Launch the build Expected result: all monitors are acti... Read more
[GearVR] Camera Clear flags not working properly on GearVR
1) Open the 'TestScene' scene2) Observe how the gray cubes are depth ordered in the game view of the editor3) Go to Build settings a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU
- Inconsistent capitalization and misaligned text in multiple query blocks in Search window
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- WebGL sends wrong value with large numbers when SendMessage function is used