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Unity can't read textures downloaded from Dropbox via script using WWW class

Asset Import


Steps to reproduce:
1. Open attached project ""
2. Open "test" scene
3. Enter play mode (script will download an image from dropbox)
- Message is printed out in console. Notice that downloaded textures height and width is 8. Even though the downloaded files dimensions are 436x548.
4. Exit play mode
5. Go to [project directory]/imageCache/ - there's the downloaded image
6. Import that image to opened project
- Console: Could not read texture from file (image attached)
7. Select imported texture
- NullReferenceException is thrown in the console along with other error/warning messages(image attached)

Reproduced with: 5.3.6f1, 5.4.1p1, 5.5.0b3 on Windows

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