Search Issue Tracker
By Design
Votes
0
Found in
5.5.0b3
Issue ID
832643
Regression
No
Unity can't read textures downloaded from Dropbox via script using WWW class
Steps to reproduce:
1. Open attached project "image_test.zip"
2. Open "test" scene
3. Enter play mode (script will download an image from dropbox)
- Message is printed out in console. Notice that downloaded textures height and width is 8. Even though the downloaded files dimensions are 436x548.
4. Exit play mode
5. Go to [project directory]/imageCache/ - there's the downloaded image
6. Import that image to opened project
- Console: Could not read texture from file (image attached)
7. Select imported texture
- NullReferenceException is thrown in the console along with other error/warning messages(image attached)
Reproduced with: 5.3.6f1, 5.4.1p1, 5.5.0b3 on Windows
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
- Errors and warnings are thrown after installing Visual Effect Graph Learning Samples
- Add Behaviour dropdown has a part in which the dropdown outline is cut out when the Add Behaviour dropdown is opened
Add comment