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[Hierarchy]Context(right-click) menu commands in the hierarchy window ha...
This results in being unable to write editor commands corresponding to activating those actions through context menu Steps to reprod... Read more
[UWP] Huge performance drop when switching to landscape mode on UWP10 de...
Steps to reproduce:1. Open attached project "performancetest.zip"2. Build for WSA Universal 10 SDK3. Deploy on a Windows Phone 10 de... Read more
[Regression][Lighting] Rendered Ambient Intensity default value in 5.6 i...
1. Open Unity;2. Create new project;3. Add some simple gameobjects (plane, cube) to the scene;4. Observe directional light intensity... Read more
Metal: Error creating pipeline state (VR/SpatialMapping/Wireframe) when ...
To reproduce:1. Create new project2. Add cube to scene3. Change cube material to SpatialMappingWireframe4. Notice that console is sp... Read more
Unity crashes in LibraryRepresentation::Transfer<SafeBinaryRead> when op...
To reproduce:1. Open attached project Actual results:Unity immediately crashes Expected results:Unity either opens the project, or d... Read more
Crash when playing and stopping scene
To reproduce:1. Open attached project2. Open the scene "Cinema"3. Play it4. Stop itIf it doesn't crash, play/stop it again a few tim... Read more
Video produces green artifacts on Metal
To reproduce:1. Open the attached project2. Wait until the lighting builds (should be a few minutes at most)Notice that the screen h... Read more
Memory leak when playing scene
To reproduce:1. Open attached project2. Open the "Cinema" scene3. Disable the Video Player component in the Screen object4. Play the... Read more
ParticleSystem.Simulate exhibits stutter / weird behaviour after duration
To reproduce:1. Open attached project2. Run scene Actual: ParticleSystem.Simulate will exhibit stutter behaviour if the simulation t... Read more
In WebL build UI panel not showing as in Game View
How to reproduce: 1. Open attached project2. Open "UIShower" scene3. Look at the "DragAndDrop" panel and play it4. Build and Run it ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used