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0
votes
Fixed

[OSX][AMD-only][GLLEGACY] Deferred rendering causes lots of artifacts an...

OpenGL

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Oct 16, 2015

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Version/s: 5.3.0b2

Deferred rendering on editor causes serious artifacts, shadows are not shown. On player it osx player it crashes. Project Steps: 1... Read more

1
votes
Fixed

Lot of same errors on editor generating network serialization

Networking

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Oct 16, 2015

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Version/s:

Recursively defined network structures cause stack overflow in editor when building. Applies to classes derived from MessageBase. Read more

0
votes
Not Reproducible

[UWP] Deployment canceled by user when build and running

Windows Store Apps

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Oct 16, 2015

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Version/s: 5.2.2f1

Build and running UWP application from editor, usually ends up with "Deployment canceled by user." error, though nothing was done to... Read more

0
votes
Fixed

Code-created TerrainData marked with "HideFlags.DontSave" crashes editor...

Terrain

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Oct 16, 2015

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Version/s:

Steps to reproduce: 1. Open attached project's scene "Test". 2. Exit Unity Editor. 3. Editor crashes. Crash is caused by HideFlags.... Read more

1
votes
Fixed

[Mask] Masked image bleeds out into another gameObject with a disabled m...

UI

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Oct 16, 2015

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Version/s: 5.2.1p4

Reproduction steps: 1. Open attached project (ReproProject.zip) 2. Open the "test" scene 3. Select the "Panel" gameObject (under Can... Read more

1
votes
Fixed

[UNET] When using SyncListStruct and connecting to host error appears: "...

Networking

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Oct 16, 2015

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Version/s: 5.2.1p3

Reproduction steps: 1. Open attached project 2. Build and run the project (set it as host) 3. Open and play the "offline" scene 4. J... Read more

22
votes
Fixed

Memory leak when shadows are turned on (5.2 regression)

Shadows/Lights

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Oct 16, 2015

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Version/s: 5.2.1p3

To reproduce: 1. Open the project in "repro.zip" 2. Open the scene "testscene" 3. Build it to windows 4. Open task manager 5. bring ... Read more

1
votes
Fixed

[UNET] SyncList passes wrong itemIndex to callback method when the opera...

Networking

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Oct 16, 2015

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Version/s: 5.2.1p3

Reproduction steps: 1. Open attached project 2. Open and play the "offline" scene 3. Start host (the "LAN Host (H)" button) 4. Obser... Read more

2
votes
Fixed

[Crash] Calling SkinnedMeshRenderer.BakeMesh crashes at Mesh::SetChannel...

Graphics - General

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Oct 16, 2015

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Version/s: 5.3.0b3

Steps to reproduce: 1. Open attached project 2. Open scene "repro" 3. Run it 4. Observe a crash Note: BakeMesh.cs has simple scrip... Read more

0
votes
Fixed

Importing lighting data asset bigger than 2GB fails.

Progressive Lightmapper

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Oct 16, 2015

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Version/s:

The size of the byte array storing the blob of Enlighten data fails be deserialized properly, which leads us to attempting to alloca... Read more

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