Search Issue Tracker
External: [WebGL][Chrome] audio not played on left channel
-e: see title, works fine on firefox -repro: --play scene in editor --notice the different sound in the left and right channel --bu... Read more
Player crash on start
To reproduce: 1. Build test scene 2. Player crashes Read more
(Horizontal scroll is always zero on Windows)Touchpad horizontal scroll ...
Touchpad horizontal scroll in Animator is broken (Windows only) 1. What happened On Windows, the scroll on a touchpad (two finger d... Read more
[GLES][GLCORE] DepthOfField deosn't work
Info: Depth of Field from standard package doesn't work as it should be in opengl core it only whitens the area. Other post effect ... Read more
[GLCORE][GLLEGACY] Game view doesn't update anti aliasing when its chang...
Project Steps: 1. Open scene "MSAA". 2. Quality settings->Anti Aliasing change to Disabled. 3. Quality settings->Anti Aliasing chan... Read more
modifications.empty() error after creating object from prefab which has ...
Steps to reproduce: 1. Make a new project 2. Create a canvas 3. Create an empty child (a) on the canvas 4. Create an empty child (b... Read more
[Perf][Editor] Don't run hashing and updates if there is nothing to bake...
We run hashing even if GI is unticked in the lighting window. Read more
[iOS] Target Resolution setting is in 'Other settings', not in 'Resoluti...
I think that was always this way, but it might be a good idea to move it to 'Resolution and Presentation' firstly because due to the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Incorrect ScrollToItem behavior when called on a deattached ListView
- Zooming in/out in Scene View window on the display the zoom takes place in does not work
- Changing Game View resolution when there are 2 Game View Windows on 2 different displays makes the view stretched
- Maximising Game view window on one display makes black bars appear on another display
- Creating a 3D Object when using 2 monitors and 2 Game View Windows on different monitors the created 3D Object only appears on one of them