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3
votes
Duplicate

External: [WebGL][Chrome] audio not played on left channel

WebGL

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Jul 21, 2015

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Version/s: 5.2.0b3

-e: see title, works fine on firefox -repro: --play scene in editor --notice the different sound in the left and right channel --bu... Read more

1
votes
Won't Fix

Player crash on start

Scripting

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Jul 21, 2015

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Version/s: 5.2.0b3

To reproduce: 1. Build test scene 2. Player crashes Read more

0
votes
Postponed

(Horizontal scroll is always zero on Windows)Touchpad horizontal scroll ...

Input

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Jul 21, 2015

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Version/s: 5.2.0b2

Touchpad horizontal scroll in Animator is broken (Windows only) 1. What happened On Windows, the scroll on a touchpad (two finger d... Read more

0
votes
Fixed

[GLES][GLCORE] DepthOfField deosn't work

Graphics - General

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Jul 21, 2015

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Version/s: 5.1.2f1

Info: Depth of Field from standard package doesn't work as it should be in opengl core it only whitens the area. Other post effect ... Read more

0
votes
Fixed
0
votes
Fixed

[GLCORE][GLLEGACY] Game view doesn't update anti aliasing when its chang...

Graphics - General

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Jul 21, 2015

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Version/s: 5.2.0b3

Project Steps: 1. Open scene "MSAA". 2. Quality settings->Anti Aliasing change to Disabled. 3. Quality settings->Anti Aliasing chan... Read more

26
votes
Fixed

modifications.empty() error after creating object from prefab which has ...

Scene Management

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Jul 21, 2015

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Version/s: 5.1.1f1

Steps to reproduce: 1. Make a new project 2. Create a canvas 3. Create an empty child (a) on the canvas 4. Create an empty child (b... Read more

4
votes
Fixed

[Perf][Editor] Don't run hashing and updates if there is nothing to bake...

Global Illumination

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Jul 21, 2015

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Version/s:

We run hashing even if GI is unticked in the lighting window. Read more

0
votes
Won't Fix

[iOS] Target Resolution setting is in 'Other settings', not in 'Resoluti...

iOS

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Jul 21, 2015

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Version/s: 5.2.0b3

I think that was always this way, but it might be a good idea to move it to 'Resolution and Presentation' firstly because due to the... Read more

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