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Global Illumination doesn't work in Build if scene is loaded as an Asset...
If a scene is built as an AssetBundle and is Loaded in another scene, Global Illumination will work in Play mode, but not in Build. ... Read more
ScrollRect/Bar doesn't react to drag if Canvas is bound to Camera and Pl...
How to reproduce: 1. Create a new project2. Set Near Clipping Plane of the Main Camera to any value (e.g. 20)3. Create a Scroll View... Read more
[SerializedObject] Assigning to a new array elemement of a single target...
When looping over the targets in an aggregated SerializedObject: inserting an array element and subsequently assigning to it fails.M... Read more
AssetPreview dissapears after clearing cache when using RenderStaticPreview
Steps to reproduce:1. Download and open the attached project2. Go to Assets/Prefabs/AnotherCustomObjectContainer/AnotherCustomObject... Read more
Move with snap rounds up decimal place when zoomed out
How to reproduce: 1. Open attached project "858899-repro.zip"2. Open "entry" scene3. Set Snap Settings Move X, Y and Z to 0.254. Sel... Read more
Setting Event.numeric value in script changes Event.shift
To reproduce:1. Open attached project2. In menu click 'Test', then 'Test' Actual result: In console, you can see, that setting Event... Read more
Disabling "Use Custom Vertex Streams" with non-standard stream configure...
Reproduction steps:1. Open my attached project ("Case_858882 Particle Test")2. Select the Particle System in the hierarchy3. Under r... Read more
Input Field overrides the manually set preferred size in the Layout Element
How to reproduce: 1. Open attached project "858880-repro.zip"2. Go to Scene view3. Input Fields have a Layout Element with a Preferr... Read more
Random changes appear in the DLL import settings when import a project
Missing dependency not declared in importer Steps to reproduce:1. Open the attached project (TestProject.zip) with Unity 5.5.0p32. C... Read more
Particle system emits at different positions, when changing particle sys...
Reproduction steps:1. Open project attached.2. Open "Test" scene.3. Press Play. Expected result: Particle emits at -3,0,0 and 3,0,0A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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