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[WebGL] MissingMethodException thrown for System.ComponentModel.TypeDesc...
Steps to reproduce:1. Open user-attached project2. Build for WebGL (Development Build) Expected result: the method executes without ... Read more
When entering Prefab Mode the prefab opens at the incorrect frame
When entering and exiting Prefab Mode the frame of the prefab changes. It seems to be reverting to a previous state or animation fra... Read more
Unable to get out of Prefab Mode
DescriptionWhen using the undo in Prefab Mode, autosave can become confused. If this happens the user is stuck in the prefab editing... Read more
Project names containing spaces cause scripts to open incorrectly in Vis...
This occurs both on new projects, and when upgrading projects from 2018.2 and below to 2018.3 Mac only - does not occur on Windows S... Read more
Prefab mode background disappears
Opening in Prefab Edit Mode (Nested Prefabs) the bluw background can disappear. Leaving you with the standard skybox. Steps to Repro... Read more
ParticleSystem.Emit() doesn't emit particles and throws errors when "Vel...
Repro steps:1. Open QA attached project "repro"2. Enter Play Mode3. Press the button in the Game View and observe particles being em... Read more
[ARKit Plugin] No method to stop the ARSession once started
Reproduction steps:1. Create a new Unity project.2. Import the Unity ARKit Plugin.3. Build and start the session.4. Try to stop the ... Read more
In Profiler, most of the "CPU Usage" details are missing when the saved ...
How to reproduce:1. Open attached project "NavMeshTest.zip" and scene "NavMeshTest"2. Open Profiler window and enable "Record"3. Ent... Read more
Cursor.lockState is ignored after Alt+Tab
Reproduction steps:1. Open the attached project "CursorSample_Project";2. Build the project for MacOS or Windows;3. Open the built p... Read more
Crash on build exit that is using Post Processing Stack V2
How to reproduce:1. Open user-submitted project (EmptyProject.zip)2. Build the project and run3. Press ALT+F4 to exit Expected resul... Read more
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