Search Issue Tracker
Duplicate
Votes
0
Found in
2018.1.6f1
2018.2.0a8
Issue ID
1064589
Regression
Yes
Mouse Events aren't detected on a GameObject without a Rigidbody which is instantiated and parented by script
Repro steps:
1. Open QA attached project "repro_1064589"
2. Open scene "0"
3. Enter Play Mode
4. Click the Sphere on the right
5. Observe the Console
Expected: Mouse events are detected and messages are outputted to the Console indicating that
Actual: No messages are outputted when clicking the Shere on the right
Reproducible with: 2018.1.5f1, 2018.1.9f1, 2018.2.0a8, 2018.2.2f1, 2018.3.0a2
Not reproducible with: 2017.1.5f1, 2017.2.3p3, 2017.4.8f1, 2018.3.0a3, 2018.3.0a6
Notes:
- The Sphere with a Rigidbody component attached detects Mouse Events
- When not parented both Spheres detect Mouse Events
- If you adjust the Transform of the Sphere on the right it then detects Mouse Events
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment