Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2018.3.0a5
Issue ID
1065227
Regression
No
[Android][Vulkan] Dynamic resolution doesn't work on Samsung Galaxy S6 Edge Plus
To reproduce:
1. Open project attached by QA
2. Switch to Android Platform and Vulkan Graphics API
3. Build and run Main scene on Samsung Galaxy S6 Edge+
4. Tap the screen of the device to change resolution in runtime
Expected result: Resolution should change when tapping the screen
Actual result:
1. Resolution is not being changed, scene is rendered in incorrect colors
2. Cube and Plane have Pink shader
Reproduced with: Unity 2018.3.0a6 (da73f99a4e02)
Couldn't test with 2018.1.3f1, 2018.2.0b7 because of compile errors
Reproduced on: Samsung galaxy s6 edge+
Not reproducible on: Razer Phone, Google Pixel 2 XL
Environment:
Windows10
Fixed in Unity 2019.1.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment