Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2018.3.0a5
Issue ID
1065227
Regression
No
[Android][Vulkan] Dynamic resolution doesn't work on Samsung Galaxy S6 Edge Plus
To reproduce:
1. Open project attached by QA
2. Switch to Android Platform and Vulkan Graphics API
3. Build and run Main scene on Samsung Galaxy S6 Edge+
4. Tap the screen of the device to change resolution in runtime
Expected result: Resolution should change when tapping the screen
Actual result:
1. Resolution is not being changed, scene is rendered in incorrect colors
2. Cube and Plane have Pink shader
Reproduced with: Unity 2018.3.0a6 (da73f99a4e02)
Couldn't test with 2018.1.3f1, 2018.2.0b7 because of compile errors
Reproduced on: Samsung galaxy s6 edge+
Not reproducible on: Razer Phone, Google Pixel 2 XL
Environment:
Windows10
Fixed in Unity 2019.1.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette grid is moved after entering Play Mode
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Font Import Settings documentation page is missing when the documentation button is pressed in the Inspector window
Add comment