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"Error Code: 2 occurred while Loading the font" error when trying to gen...
Repro Steps: - download attached project or download these pixel art fonts from the Asset Store: http://u3d.as/idU- Open the Font As... Read more
Recompilation is not triggered without restarting Unity
Steps to reproduce : - create a new project- create a new script and notice the recompile doesn't happen (lock icon) Fixed in: 2018.... Read more
[XcodeAPI] PBXProject.AppendShellScriptBuildPhase doesn't have option fo...
I was doing InstallToBuildsFolder option on iOS, and was using PBXProject.AppendShellScriptBuildPhase function to add a custom scrip... Read more
Dielectric Specular Node: Range is editable for options when it shouldn'...
The options RustedMetal, Water, Ice, or Glass should make both Range & IOR uneditable, which works correctly when switching to t... Read more
Animator's property is missing and is set to 0 after selecting Preview i...
Reproduction steps:1. Download user's project and open in Unity2. Select "SampleScene" scene3. Open Window -> Animation4. Select ... Read more
[IL2CPP] [macOS] Build fails with "Sequence contains no matching element...
Reproduction steps:1. Rename "Applications/Xcode" to something else (i.e. Xcode1).2. Create a new Unity project.3. Go to Player Sett... Read more
[2018.x] PBR Validation view is incorrect on some models when using Vali...
To reproduce:1. Open project2. Add 'Yamaha_YZF_R6' prefab to the scene3. Set Draw mode to 'Validate Albedo' Expected: PBR validation... Read more
Unity crashed at Transform::GetTransformAccess when calling transform.Se...
How to reproduce:1. Open given Unity project2. Enter "SampleScene" scene3. Enter Play Mode4. Unity crashed Regression first introduc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved