Search Issue Tracker
By Design
Votes
0
Found in
2018.1.0f2
Issue ID
1043380
Regression
No
"Error Code: 2 occurred while Loading the font" error when trying to generate Font Atlas with Text Mesh Pro
Repro Steps:
- download attached project or download these pixel art fonts from the Asset Store: http://u3d.as/idU
- Open the Font Asset Creator and try to load up any of these fonts
- Notice the log error in the console and how the Generate Font Atlas button is greyed out
I have tried multiple settings in order to generate a font atlas and nothing helped. Even if the user does something wrong, there should be a more helpful message printed than just an error code.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment