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[iOS] UnityEngine.Apple.ReplayKit.APIAvailable returns 'true' on unsuppo...
ReplayKit is supported on newer devices (iPhone 5S and later), running at least iOS 9. However, on devices that don't support Replay... Read more
Non matching Profiler.EndSample (BeginSample and EndSample count must ma...
Steps to reproduce: 1. Create new project 2. Open profiler 3. Enable "Profiler Editor" 4. Enable "Record" 5. Enable "Deep prof... Read more
GC allocation for each editor frame when moving scene view
Steps to reproduce: 1. Create new project 2. Open profiler and enable "profile editor" 3,. Rotate or pan scene view and notice that... Read more
[Anim] Can edit Read-Only FBX clip in dopesheet
Can edit Read-Only FBX clip in dopesheet in this specific workflow. This should not be possible. repo: -drop attached fbx into proj... Read more
[Linux Editor] .fbx models fail to import if normals need to be recalcul...
If the Mesh on a model has no normals, they are not recalculated and the model doesn't import properly. Steps to reproduce: 1) Crea... Read more
Mass doesn't update on Prefabs when using AutoMass in a prefab
The Mass property doesn't update when the isTrigger property is turned on and off. This only happens on Prefabs, when the object is ... Read more
Particle system direction is reversed when clicking on it in the hierarchy
Reproduction steps: 1. Open the attached project 2. Open and play "Scene1" 3. Notice that the "PS - MinVertDist" particles are emitt... Read more
Regression: Unable to build Standalone to the folder outside of the project
Fix has been pulled to trunk and 5.5 Read more
[Hinge Joint] When Target Velocity and Force are high the Limits are ign...
Reproduction Steps: 1. Open Project 2. Press Play 3. Notice that spinning Game Object is jumping through the limits Expected behavi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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