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Transform Validate Issue with Rect Transforms
A debug version of Unity editor or any player running this scene with asserts, will assert and not recover. 1. Run the scene Test2. ... Read more
Standard and Surface shaders generate artifacts when compression is enabled
When the build target is switched to a mobile platform, it is observed that standard and surface shaders can render artifacts when c... Read more
Freeze in the Editor when Particle System and Sub Emitter are sending Co...
To reproduce:1. Open attached project;2. Open "Behavior" scene;3. Click on "Particle System" in hierarchy;4. Click on "sub emitter" ... Read more
When the prefab which has the missing script is instantiated, the color ...
Reproduction steps:1. Open the attached project;2. Click on the prefab "Test Object" and drag it into Hierarchy window;3. Observe th... Read more
[WSA] Player crashes on exit/on being minimized when built with D3D buil...
Steps to reproduce:1. Open any Unity project2. Build WSA Universal 10 SDK, Build Type - D3D3. Open VS solution4. Deploy on local mac... Read more
Editor crashes when using get() and set() accessors in MonoBehaviour script
To reproduce:1. Open repro project2. Play scene Expected: scene will playActual: editor crashes Reproduced on: 5.4.4p3, 5.5.0a6, 5.5... Read more
Unity crashes at CreateNullGfxDevice (repro using Super Text Mesh Plugin)
Unity crashes at CreateNullGfxDevice.Unity crashes when "<q=anybutton>" is pasted to the Text field of Super Text Mesh compone... Read more
Flythrough mode is stuck when using both mouse buttons
When holding left mouse button and pressing right mouse button, then releasing the left button, mouse cursor is stuck at the Flythro... Read more
[Metal] UnityStandardAssets.CinematicEffects.DepthOfField doesen't work ...
To Reproduce: 1. Download the CorridorDemo project from the Asset Store or from the link in the comment.2. Open it with Metal Editor... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open