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SpeedTree object Creates a ghost folder or completely Freezes the Editor...
Does no longer reproduce with 2019.3.0a9 and above How to reproduce: 1. Create a new project 2. Import the attached SpeedTree folde... Read more
[UIElements]Mouse events cannot be taken out of VisualElement.layout whe...
How to reproduce: 1. Open user-supplied project 2. Open "BugReport" from the Menu tab > TransformBoundWindow 3. Move the mouse insid... Read more
Built projects do not launch on some Windows 7 systems
Reproduction steps: 1. Launch any 2018.3 (or newer) built Project on Windows 7 Reproduces on: 2018.3.13f1, 2019.1.0f1 Expected res... Read more
[XR][XR SDK][Oculus] Right eye is not rendering certain Materials when u...
How to reproduce: 1. Open the "1165601_ReproProject" Project 2. Open the 'Scenes/SampleScene" Scene 3. Enter the Play Mode Expected... Read more
[HoloLens] WorldAnchorStore throws an ArgumentNullException when calling...
Steps to reproduce: 1. Download attached project 2. Switch platform to UWP and build project 3. Open VS solution and build to HoloLe... Read more
PlayerLoop > GC.Alloc is allocating every frame when using SRP
How to reproduce: 1. Open the "SampleScene" Scene in the attached "Repro1165372.zip" Project 2. Enter Play Mode 3. Open Window > Ana... Read more
Usage of url() function in UXML does not give an error for invalid paths...
How to reproduce: 1. Open attached project 2. Select ErrorListItem.uxml from the Assets folder 3. Check Console Reproducible with: ... Read more
Visual Studio Express does not open project solution and is not attached...
How to reproduce: 1. Open attached project "Case_1162476_VSExpress.zip" 2. Set External Script Editor to Visual Studio Express 2017 ... Read more
No command line argument for running the Standalone in Exclusive Fullscr...
How to reproduce: 1. Open attached project "Exclusive.zip" 2. Build the Standalone 3. Create a shortcut of the .exe 4. Add a comman... Read more
[Android][PostProcessing] PostProcessing hides/overrides opaque renderin...
Reproduction steps: 1. Open the "1164841" project 2. Build & Run for Android 3. Open the Frame Debugger 4. Select "Render Opaques" ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph