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A particle is duplicated when burst emitting only 1 particle
To reproduce: 1. Open the project, attached by the user (particleBug.zip) 2. Open the "ParticleDuplicated2" scene 3. Press Pause bu... Read more
UI Text size becomes bigger when using Scale With Screen Size and width ...
Steps to reproduce: 1. Download 940282_repro.zip 2. Open scene 3. Set font size to 1 4. Set font size to 2 Expected results: Increa... Read more
Compilation gets stuck on Deleting files in Libraries if access is denied
Steps to reproduce: 1. Create new project 2. Go to Libaries/ScriptAssemblies folder 3. Add a file that will get locked in use (like ... Read more
[UWP] Player fails to build with Release/Master after deleting 'UnityOve...
Steps to reproduce: 1. Create a new Unity project 2. Create a new Scene 3. Build for UWP to an empty folder (make sure scripting bac... Read more
ParticleSystem doesn't collide with 2D colliders at some points (not aff...
Reproduction steps: 1. Open attached project 2. Set Particle Raycast Budget to high value (tested with 200000) 3. Open the scene 4. ... Read more
[VR] Instantiating a prefab containing a substance material freezes Unity
Steps to reproduce: 1) Download and open attached project 2) Open scene "Main" 3) Make sure VR mode is on in Player Settings 4) Play... Read more
NetworkTransformChild rotation will not synchronize rotations with other...
Steps to reproduce: 1. Download and open the attached project(NetworkSyncBug.zip) 2. Build for Standalone 3. Launch an instance and ... Read more
[shaders](Regression) #pragma target 4.0, 4.6, 5.0 not working on some A...
Step: 1. Open repro project. Inside the repro scene, there are shaders which are having #pragma target lines. 2. Build to Android ph... Read more
NavMesh.SamplePosition produces unreliable results
Steps to reproduce: 1. Open QA attached project "NavMeshSamplePosition.zip" 2. Open Asset scene and locate the Cube object 3. Enter ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Use incremental GC" is a shared parameter but not identified as one with a "*" when displayed in the Player Settings
- "Path could not be found for script compilation file" error is thrown when the files are injected with RegisterPostInitializationOutput
- SrpBatcher causes all SpriteRenderers to render the same sprite when the shader is not compatible with the SrpBatcher
- SelectedIndex does not update when a ListView item is selected by a Mouse click
- Material tiling does not work when compared to the behavior in other versions