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Console doesn't display rich text correctly if it contains more than 1 l...
To reproduce: 1. Open project attached by the user and "TestScene" scene 2. Hit play and notice console Expected: Rich text with mo... Read more
Inspector preview doesn't crop video file's name
Steps to reproduce: 1. Download 937173_repro.zip 2. Select video 3. Press play button in the Inspector above the video preview Exp... Read more
UV maps are corrupted for static objects with custom shader when Static ...
Steps to reproduce: 1) Download attached project and open in Unity 2) Make sure Static Batching is enabled in Player Settings 3) Ge... Read more
Line Renderer UV's are Incorrect
Line Renderer UV's are Incorrect The UV's are incorrect in three distinct situations. - Always incorrect in the end caps (there is ... Read more
OnEndDrag / IEndDragHandler callback is not invoked
The 'OnEndDrag' callback in IEndDragHandler is not invoked when alt-tabbing out of the application - Open the 'Drag and Drop' scene... Read more
Unity doesn't start when blocked by firewall or when internet connection...
1. Get FirewallAppBlocker, or anything like it, or do it manually through win firewall 2. Search for all .exe files with win search,... Read more
[VideoPlayer] H264 video is not synced with audio and view is shaking on...
All provided H264 videos play on Samsung S3 mini, however, view is shaking (might be because it is very laggy) and because of that ... Read more
[.Net 4.6] Adding new script to GameObject causes Unity to crash
How to reproduce: 1. Create new project 2. Go to Edit -> Project Settings -> Player and set Configuration to .Net 4.6 3. Create new ... Read more
Crash when changing burst count property's value in Animation window
To reproduce: 1. Open my attached project, scene repro 2. In project window, click on Particle system 3. In Animator window, change... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"
- Crash on ParticleSystemParticles::array_reserve when particle system starts
- Docking Text Property Preview Window next to UI Builder breaks the window and causes NullReferenceException