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Commands with duplicate names call wrong command.
when [Commands] are used that are non-unique (i.e. when there is several instances of the same NetworkBehavior script attached to a ... Read more
[DX11] Screen flips upside down with non native full screen resolution &...
1. Open attached "Flip" project. 2. Build and run this project. 3. Select native screen resolution and make sure "Windowed" check bo... Read more
NetworkManager doesnt become "ready" if online scene is set, and offline...
NetworkManager doesnt become "ready" if online scene is set, and offline scene is not set. This makes the "Client Ready" in-game UI ... Read more
Directional Lightmaps produce green/white artefacts for specific scene
Duplicate: http://issuetracker.unity3d.com/issues/gi-lightmapping-artifacts To reproduce: 1. Open attached project (Blender is requ... Read more
[UI] Input Delay in 5.2 (not in 5.1)
In version 5.2 there is a delay when attempting to navigate through UI using an axis, which is not present in version 5.1. Reproduc... Read more
Ping doesn't work on Android
http://docs.unity3d.com/ScriptReference/Ping.html doesn't work on Android, throwing error "socket: Permission denied" Read more
Crash in ForwardRenderLoopJob, when entering Play mode
To reproduce: 1. Open attached project 2. Open 07_Begin Scene 3. Enter play mode Expected result: Play mode starts Actual result: Crash Read more
[NetworkIdentity] Object with NetworkIdentity ignores DontDestroyOnLoad()
Repro steps: 1) Open the project and LobbyScene 2) Hit play and select LAN Host 3) Notice NetworkDontDestroyOnLoadObject in the Hier... Read more
[Android] Application crashes when deleting a RenderTexture from OnDestr...
Steps to reprodue: 1. Open attached project 2. Build and Run on Google Nexus 6 running on Android 5.1.1 3. Click the black button in... Read more
All about bugs
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Latest issues
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