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[WebGL] Uncaught RangeError is thrown when opening mp4 video in WebGL build
To reproduce:1. Build and run attached project2. Press on top left corner on "Trailer" button (it opens a mp4 video with AVPro asset... Read more
[WinBootstrapper] [Regression] Component selection is not stored
To repro:1. Run DA.2. Proceed to Component selection page. Note selected components.3. Add/Remove some components. Note your choice.... Read more
External forces module causes crash in Transform::SetLocalScaleWithoutNo...
Using External Forces module in particle system causes crash ========== OUTPUTING STACK TRACE ================== 0x0139D7AF (Build) ... Read more
[iOS] Increased memory usage (about two times more) until library is reb...
Reproduction steps:1. Download the "Archive" attached project.2. Build and run it for iOS.3. Click a sign with a play symbol in the ... Read more
[Android] Proguard Unity file ignored on importing to Android Studio exp...
STR1. Open attached repro (or any other project)2. Export it as Google Android Project3. Notice that in the root folder of exported ... Read more
[IL2CPP] System.Array.Copy() corrupts data with IL2CPP
When copying arrays using IL2CPP, the results differ from the ones when using Mono compiler. Steps to reproduce:1) Open the latest a... Read more
GI Scene Modes Not Fetching Visualization Data After Quitting Play Mode
If the scene visualization mode is changed to any other Global Illumination view mode, then visualization data disappears after ente... Read more
[WSA] Visual Assets text labels in Player settings get cut even when the...
Reproduction steps:1. Open any project2. Go to WSA player settings -> Splash Image3. Resize the inspector horizontally4. Note, th... Read more
[SpeedTreeSettings] 'desc.fadeData[i].transitionDistance > 0' assertion ...
Steps to repro: 1. Open Unity;2. Open attached project and 'test' scene;3. Launch the scene. Actual result:'Assertion failed on expr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build