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6
votes
By Design

Commands with duplicate names call wrong command.

Networking

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Oct 07, 2015

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Version/s:

when [Commands] are used that are non-unique (i.e. when there is several instances of the same NetworkBehavior script attached to a ... Read more

0
votes
Fixed

[DX11] Screen flips upside down with non native full screen resolution &...

Camera

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Oct 07, 2015

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Version/s: 5.2.1p2

1. Open attached "Flip" project. 2. Build and run this project. 3. Select native screen resolution and make sure "Windowed" check bo... Read more

1
votes
Fixed

NetworkManager doesnt become "ready" if online scene is set, and offline...

Networking

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Oct 07, 2015

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Version/s:

NetworkManager doesnt become "ready" if online scene is set, and offline scene is not set. This makes the "Client Ready" in-game UI ... Read more

2
votes
Duplicate

Directional Lightmaps produce green/white artefacts for specific scene

Progressive Lightmapper

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Oct 07, 2015

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Version/s: 5.2.1p2

Duplicate: http://issuetracker.unity3d.com/issues/gi-lightmapping-artifacts To reproduce: 1. Open attached project (Blender is requ... Read more

11
votes
Fixed

[UI] Input Delay in 5.2 (not in 5.1)

UI

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Oct 07, 2015

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Version/s: 5.1.2p1

In version 5.2 there is a delay when attempting to navigate through UI using an axis, which is not present in version 5.1. Reproduc... Read more

6
votes
Fixed

Ping doesn't work on Android

Android

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Oct 07, 2015

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Version/s: 5.2.1p1

http://docs.unity3d.com/ScriptReference/Ping.html doesn't work on Android, throwing error "socket: Permission denied" Read more

0
votes
Fixed

Reduced skybox size in VR mode (Gear VR

VR

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Oct 07, 2015

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Version/s: 5.2.1p2

Read more

0
votes
Duplicate

Crash in ForwardRenderLoopJob, when entering Play mode

Camera

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Oct 07, 2015

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Version/s: 5.3.0b1

To reproduce: 1. Open attached project 2. Open 07_Begin Scene 3. Enter play mode Expected result: Play mode starts Actual result: Crash Read more

0
votes
Fixed

[NetworkIdentity] Object with NetworkIdentity ignores DontDestroyOnLoad()

Networking

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Oct 07, 2015

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Version/s: 5.2.1f1

Repro steps: 1) Open the project and LobbyScene 2) Hit play and select LAN Host 3) Notice NetworkDontDestroyOnLoadObject in the Hier... Read more

0
votes
Not Reproducible

[Android] Application crashes when deleting a RenderTexture from OnDestr...

Android

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Oct 07, 2015

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Version/s: 5.1.1f1

Steps to reprodue: 1. Open attached project 2. Build and Run on Google Nexus 6 running on Android 5.1.1 3. Click the black button in... Read more

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