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Flickering shadows from Point lights
How to reproduce: 1. Open attached project 2. Build to iOS and run - Note how the shadows on the boxes flicker as the moving Point... Read more
[iOS] Point lights are visible through TextMesh Pro game objects
How to reproduce: 1. Open attached project 2. Add 24 - Surface Shader Example.unity scene to build settings 3. Build to iOS and run... Read more
[OSX][Chrome] Errors thrown on content load: bad name in getProcAddress
-e: there are errors thrown in Chrome (49) on OSX, no such errors in FF or with Chrome on Windows --same for 5.2, 5.3, 5.4, so it lo... Read more
[iOS] Transparent objects become opaque when viewed from behind with a P...
How to reproduce: 1. Open attached project 2. Add 24 - Surface Shader Example.unity scene to build settings 3. Build to iOS and run... Read more
[OS X] Deleted project isn't removed from project selection window
Steps to reproduce: 1. Create new project in Unity 2. Close and Restart Unity to project selection window 3. Delete folder project f... Read more
[Vuforia] Application crashes when loading next scene on Android devices...
Reproduction steps: 1. Open the attached project 2. Build and run the project on Android device with Exynos 5 SoC family 3. App cras... Read more
[AMD-only][Animation][GLCore] Memory leak and crash having high poly mes...
Steps to reproduce: 1. Open Unity with command line argument -force-glcore (or 4.5 or 4.0) 2. Download and import attached project.... Read more
[GLCore][AMD][Windows] Editor UI is black, text is not visible, font is ...
Steps to reproduce: 1. Start unity with command line argument -force-glcore32 or -force-glcore33 2. Open or create any project. Ex... Read more
[Shaders][hlsl2glsl] SSAO Pro v2 compile error / weirdness for OpenGL / ...
"Shader error in 'Bug/SSAO Pro V2': initializer of const variable `uvs' must be a constant expression at line 296 (on metal)" error,... Read more
[External] [WebGL 2.0] [Canary 51] new Unity splash screen has texture e...
-e: see title, splash screen works with WebGL 1.0 in canary, with 2.0 in FF47 -repro: --create new empty project --set WebGL 2.0 as... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException when setting 'isTextObjectScaleStatic' to false on a disabled TextMeshPro GameObject
- Shader Stripping Custom Options disappear when exiting Play mode without reloading Domain
- Decals do not get projected when 'Rendering Layer Mask' on a GameObject is 23rd Layer or above due to encoding/decoding issues
- Deriving from SearchContextAttribute doesn't always work
- Scripting API documentation is missing for macOS editor extensions