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Hidden folders cause errors with Visible Meta Files
How to reproduce: 1. Create a new project2. Make sure Visible Meta Files are enabled3. Create a new folder "ABC" in Assets folder4. ... Read more
Shadowmask Overlap mode prints ThreadsafeLinearAllocator::Deallocate! error
Create more than five overlapping stationary lights in the scene and switch the scene visualization mode from Shaded to Shadowmask O... Read more
Locking the Inspector on subscene objects causes their disappearance and...
How to reproduce: 1. Open attached project "874301-repro.zip"2. Open "Test" scene3. Add additional scene "Test2"4. Enter play mode5.... Read more
[Scene Management] Reloading scene after merging in perforce causes Edit...
Regression from Version 5.4.4p2 (53da848b487a)Cannot reproduce it without Perforce, but according to stack trace assigned to Scene M... Read more
deprecation warning on load
-e: when loading a webgl build with the new embedding scheme a warning is shown in FF51 and Chrome55 console -repro:--create new pro... Read more
(Untitled)
Crashes when starting up Android applications, most notably VR applications, when attempting to go full screen. The crash happens we... Read more
Win OS to MAC OS - Conflicts are resolved by the server instead of being...
Conflicts happen correctly on the same OS (to my knowledge this is as per design). However, when creating a conflict between two OS ... Read more
Win OS to MAC OS - Initial collab settings are pushed by both first diff...
1. Create a project in any OS (in this example, create it in Windows 10)2. Enable collaborate and upload project settings3. Open the... Read more
[Linux] Masked UI contents overflow with artifacts when using Deferred R...
Masked UI contents of ScrollRect overflow its boundaries with visual artifacts when Deferred Rendering Path is used. Steps to reprod... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument