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Fixed in 2017.1.X



Found in


Issue ID




Shadowmask Overlap mode prints ThreadsafeLinearAllocator::Deallocate! error

Global Illumination


Create more than five overlapping stationary lights in the scene and switch the scene visualization mode from Shaded to Shadowmask Overlap. The console log prints Invalid memory pointer was detected in ThreadsafeLinearAllocator::Deallocate! and TLS Allocator ALLOC_TEMP_THREAD, underlying allocator ALLOC_TEMP_THREAD has unfreed allocations errors.

Steps for reproduction:
1) Create an empty scene with five overlapping stationary lights or download the project below
2) Switch the scene visualization mode from Shaded to Shadowmask Overlap
3) Observe the bug in console log

- Works as expected in 5.6.0b4 (rev. f8c731df0021)
- Regression introduced in 5.6.0b5 (rev. 721ff8e6f757) and it also occurs in 5.6.0b6 (rev 7bd0afcf3c9c)

Comments (1)

  1. MichaelOuellette

    Nov 11, 2020 13:46

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