Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.6.0b5
Issue ID
874655
Regression
Yes
Shadowmask Overlap mode prints ThreadsafeLinearAllocator::Deallocate! error
Create more than five overlapping stationary lights in the scene and switch the scene visualization mode from Shaded to Shadowmask Overlap. The console log prints Invalid memory pointer was detected in ThreadsafeLinearAllocator::Deallocate! and TLS Allocator ALLOC_TEMP_THREAD, underlying allocator ALLOC_TEMP_THREAD has unfreed allocations errors.
Steps for reproduction:
1) Create an empty scene with five overlapping stationary lights or download the project below
2) Switch the scene visualization mode from Shaded to Shadowmask Overlap
3) Observe the bug in console log
Notes:
- Works as expected in 5.6.0b4 (rev. f8c731df0021)
- Regression introduced in 5.6.0b5 (rev. 721ff8e6f757) and it also occurs in 5.6.0b6 (rev 7bd0afcf3c9c)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Component Glyphs value is truncated and Ligature Table glyph fields become inaccessible when increasing the Component Glyphs count
- There is no “Overwrite Preset?” popup when saving a Customizable Toolbar preset with a name that already exists
- Customizable Toolbar preset does not switch to the Unity Default Preset when Reverting All Saved Presets or deleting the active Preset
- [Usability] Selected node gets unselected when undoing changes in the Graph Inspector Node Settings tab
- Search Default option for Column Format does not reset the column's format
Add comment