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CSharp Assembly and .sln files are not generated when creating Unity pro...
To reproduce:1. Create a new Unity project and a new c# script2. Check project's root folder Expected: CSharp Assembly and .sln file... Read more
CSProj generator cannot reference System.Xml when the include is defined...
To reproduce:1. Create a new Unity project and a new c# script2. Open "Assembly-CSharp" file in project's root folder3. Search for s... Read more
[Android][Vulkan] Flickering and rendering glitches or black screen with...
Steps to reproduce:1. Open user attached project2. Make sure Vulkan is selected as graphics API3. Build and run on a device4. Observ... Read more
[UI] Baked and Realtime Shadow options are no longer displayed
Steps for reproduction:1) Create a new project2) Select `Directional Light`3) In Inspector, find `Shadow Type` parameter4) Observe t... Read more
Main Camera object is not tagged with "Main Camera" tag in a default Sam...
To reproduce: 1. Create a new project2. In the Sample scene, select the Main Camera object3. Observe, that camera is untagged Expect... Read more
[Android] Building empty project with Gradle build system fails on Mac
How to reproduce:1. Create a new project2. Switch platform to Android3. Keep everything default, just change Bundle Identifier4. Bui... Read more
Render Alignment cannot be changed when Shape Module is disabled, but Al...
How to reproduce:1. Open user's project2. Select "Particle System" in the Hierarchy3. Open Shape Module and Renderer Module4. Enable... Read more
[Metal] Selecting a material crashes editor when using a specific plugin
To reproduce:1. Open repro project(link in edit)2. Make sure that editor is set to OpenGL support3. In project window open 'MicroSpl... Read more
Unity editor freezes or crashes when changing platform to Android
Reproduction steps:1. Download project "AbilityDraft_Client.zip" and open in Unity2. Go to File -> Build Settings...3. Change pla... Read more
[Improved Prefabs] ArgumentException appears while applying prefab insta...
Steps:1. Make two prefabs 'A' and 'B'2. Instantiate them both3. Create a script and add it to 'B'4. Delete the script asset5. Add 'B... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Motion vectors are displayed when Phong Tessellation is used on the material and Skinned Motion Vectors are enabled on the GameObject's Skinned Mesh Renderer component
- Shader Graph Enum Keywords always select last element in Entries when Stages is set to Fragment and Recursive Rendering is enabled in the Scene
- [Mac] Glitchy visual artifacts appear when moving around a scene with Sphere Handles
- Crash on memcpy_repmovs when selecting NavMesh Agent objects while in Play Mode in a specific scene
- Console shows Exception: {"error":"not found","detail":["not found"]} after opening Build History window