Search Issue Tracker
"Cannot access a disposed object" exception when processing requests sim...
Steps to reproduce: 1. Open user-supplied project ("BugReport.zip") 2. Run Scene "SampleScene" Expected: no error is thrown Actual:... Read more
[XR][GearVR] Render Viewport Scale Jitter when render viewport scale cha...
This is the same bug as 1153261 but for mobile platform which I as I was regressing the original bug I saw it was happening on GearV... Read more
19.1 profiler capture crashes editor if loaded in 18.4
How to reproduce: 1. Create a new project 2. Go to Menu bar-> Window-> Analysis-> Profiler 3. Load the Profiler snapshot attached =... Read more
Console Message "There are 2 audio listeners in the scene" is thrown whe...
Steps to reproduce: 1. Open the attached project "Case_1160610" 2. Navigate to Project -> Assets -> Scenes and open "SampleScene" 3.... Read more
Wheel Collider is flickering when it moves through the small Objects
How to reproduce: 1. Open the "Repro1158769" Scene in the attached "Repro1158769.zip" Project 2. Enter Play Mode 3. Press W and driv... Read more
Inspector tab resets scroll bar position when entering Play mode
How to reproduce: 1. Open any Unity project 2. Add many Components to any GameObject 3. In the Inspector tab, scroll down to see the... Read more
Drag & dropping an image into the Unity Hub bug report window, loads up ...
Steps to repro: 1. Open Unity HUB -> Report a bug 2. Drag & drop an image into the Unity Hub Bug Report Window Expected result: Eit... Read more
[Hub] Descriptions of "3D With Extras" and "Lightweight RP" misspell the...
How to reproduce: 1. Open Unity Hub 2. Click on 'New' button 3. Click on '3D with Extras' or 'Lightweight RP' information icon 4. Ob... Read more
MaskField will only show "Everything" when all of the bits are set; prob...
The dropdown should display 'Everything' when all options are selected instead of 'Mixed'. Steps to reproduce: 1. Create a new proj... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph