Search Issue Tracker
Inconsistency between platforms regarding of OnApplicationPause(false) a...
Steps to reproduce:1. Download attached project2. Build and run it on:Android, iOS: First printed out line will be "Start...".Standa... Read more
Empty message box appears when running a build in fullscreen
Steps to reproduce : - import the UI example project- open the "Widgets" scene- build the scene- run it in full screen and notice an... Read more
Fast Bloom Image Effect flips view when MSAA is used
1. Download attached project or create a new one and use Fast Bloom image effect2. Enter play mode - view is flipped. Disabling the ... Read more
Safari does not detect mousewheel
Safari does not detect mouse wheels scrolls in scrollviews. To reproduce:1. Download the attached project from case 6351922. Open th... Read more
uGUI project layout groups scene is misaligned in play mode
To reproduce:1. Open attached project. It is the uGUI example project2. Open scene "Layout Groups"3. Enter play mode4. Notice how th... Read more
uGUI buttons stay selected on WP8
To reproduce:1. Import attached project. It is the example uGUI project2. Add the "Menu 3d" scene to build settings3. Build & ru... Read more
Shadows are pixelated on WSA player
Steps to reproduce:1. Download attached project2. Run it on Windows Phone 8.1 or Windows Store Apps ARM device3. Change quality sett... Read more
Having Postprocessing effects in a scene with more than a single camera ...
To Reproduce: 1. Build the attached project to iOS. 2. Click 'On Secondary Camera' notice that the fps is nearly 10x lower and the r... Read more
The UI jitters when attempting to pan the camera
To reproduce this bug: 1. Open the attached project2. Open the 'Main' scene3. Run the game4. Try to pan the camera by clicking and d... Read more
The collision objects that are assigned to the buttons stay detectable o...
To reproduce this bug: 1. Open the attached project2. Open scene 'Game Scene'3. Build&play the scene on the WebPlayer4. The coll... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject