Search Issue Tracker
Won't Fix
Votes
0
Found in
4.6.0b17
Issue ID
633551
Regression
No
The collision objects that are assigned to the buttons stay detectable outside the masking area and web player playing area
To reproduce this bug:
1. Open the attached project
2. Open scene 'Game Scene'
3. Build&play the scene on the WebPlayer
4. The collision objects that are assigned to the buttons stay detectable outside the masking area
5. Move the mouse just bellow the scrollable area and the WebPlayer
6. Notice that buttons interact with mouse even when they are bellow web player's playable space
Captured reproduction: http://screencast.com/t/yy7x7qSBguAO
We are removing support for the webplayer, so we won't be fixing this
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The cursor moves into wrong place when renaming folder/asset
- Assertion error "(dx - width < padding) || (dy - height < padding)" when using Pack Preview
- [Memory Profiler] The EntryType.NativeAllocationSites_MemoryLabelIndex of snapshots only reports -1 or 0 instead of the MemLabel used for allocations made from any call site.
- [Vulkan] Artifacts appear in the Player when using Screen Space shadows with orthographic camera
- Errors OnGUIDepth changed & GUIUtility:ProcessEvent when opening Textures with Third Party App
Add comment