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0
votes
Won't Fix

RectMask2D masks a child game object even if it is in the boundaries.

UI

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Feb 20, 2017

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Version/s: 5.5.1f1

RectMask2D masks a child game object even if it is in the boundaries. It only happens if the object (for example button) is rotated ... Read more

0
votes
Fixed

NullReferenceException counter keeps incrementing without user input aft...

2D

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Feb 20, 2017

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Version/s: 2017.1.0a1

NullReferenceException counter keeps incrementing without user input after importing "Unity Anima2D" package 1. Use 2017.1.0a12. Dow... Read more

1
votes
Won't Fix

[UI] Tiled Image stretches sprite borders in Tight mesh mode

UI

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Feb 19, 2017

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Version/s: 5.5.1f1

Reproduction steps:1. Open the attached project2. Open the "Scene" scene3. Open Game view Result: under the "bad" section you can cl... Read more

56
votes
Fixed

Editor crashes when adding text component to game object in play mode vi...

UI

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Feb 19, 2017

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Version/s: 5.6.0b9

How to reproduce:1. Open the attached project2. Open and play ExampleSceneResult: Editor freezes and crashes after some time Note: c... Read more

15
votes
Fixed

Crash in GenerateCombinedDynamicVisibleListJob

Deployment Management

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Feb 19, 2017

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Version/s: 5.5.1f1

To reproduce:1) Open attached project2) Either Build and Run or Open "level01" scene and play it3) Wait It will eventually crash. Th... Read more

0
votes
Fixed

Particle submitter emission seed is not randomized when Particle System ...

Shuriken

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Feb 19, 2017

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Version/s: 5.5.1p3

Reproduction steps:1. Create new project and add unitypackage attached (20170409_bugreport_unrandomized_seed_of_subemitters.unitypac... Read more

1
votes
Fixed

Child UI elements in parent Canvas cannot be configured after changing t...

UI

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Feb 19, 2017

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Version/s: 5.5.0f3

How to reproduce:1. Open a new project2. Go to GameObject --> UI --> Text3. Set Text Anchor Preset to Stretch Middle4. Drag th... Read more

0
votes
Won't Fix

NetworkDiscovery message in buffer not cleared

Networking

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Feb 18, 2017

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Version/s: 5.5.0f3

When overriding an OnReceivedBroadcast() method, second parameter (string data) is not cleared between calls. I.e. if you get a mess... Read more

0
votes
Fixed

After collision with plane, particles return to 0,0,0 position

Shuriken

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Feb 18, 2017

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Version/s: 5.5.1p3

Reproduction steps:1. Open project attached (CollisionRepro.zip).2. Open scene (bug_report_particle_collision_rotating_collider)3. P... Read more

0
votes
By Design

Configurable Joint rotates object in opposite direction when Swap Bodies...

Physics

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Feb 18, 2017

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Version/s: 5.4.0f3

Configurable joint rotates object in opposite direction without using swap bodies function. To reproduce:1.Open attached project2.Op... Read more

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