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Game Objects with Rigidbody and Use Gravity enabled sometimes stuck in t...
How to reproduce: 1. Open attached project and "MainScene"2. Enter play mode3. Move around with arrows4. Hit Space multiple times to... Read more
[UWP] Hiding UI panel crashes player - Assertion failed: vector subscrip...
Steps to reproduce:1. Open attached project "866141.zip"2. Build "TestScene" for Windows Store Universal 10 SDK3. Open built VS solu... Read more
[iOS] [Material] Memory leak
Reproduction steps: 1. Add the attached package to any project.2. Build and run the only scene to iOS.3. Monitor memory usage for a ... Read more
Built project does not get files from Resources folder
Reproduction steps:1. Open the attached file 'TestProject';2. Open the scene 'Test';3. Build the scene for standalone platform;4. Op... Read more
RaycastHit.textureCoord always returns a zero vector against GameObjects...
Reproduction steps:1. Open my attached project.2. Open the scene3. Enter Play mode4. Press on the rectangle object a few times in di... Read more
Deep profile in player provides information it shouldn't
Reproduction steps:1) Open attached project2) Build and run "ScA" scene on any platform3) Open profiler window and profile installed... Read more
TTF fonts don't reimport automatically if upgraded to 5.5/5.6
Reproductions Steps:1. Import the attached project "FontTransfer" into Unity 5.4.3p3.2. Open "Test" scene.3. Click on "case_857157-a... Read more
XCode project has errors when building with Mono2x scripting backend and...
To reproduce:1. Open new project2. Set build target to iOS3. Set scripting backend to Mono 2x4. Set Stripping level to anything othe... Read more
[OSX] Reimporting project with .mb files switches their meshes
1. Open the project2. Open "Models" folder in Project window.3. Observe 3 .mb files: constructor.mb (containing ConstructorMesh)gift... Read more
Full screen non native resolution setting in Windows builds creates a cr...
When you create a build in Windows and you set the resolution to a different setting that the native resolution of the monitor havin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"