Search Issue Tracker
By Design
Votes
0
Found in
5.6.0b2
Issue ID
866934
Regression
No
Deep profile in player provides information it shouldn't
Reproduction steps:
1) Open attached project
2) Build and run "ScA" scene on any platform
3) Open profiler window and profile installed game
Results:
4) Press "Deep Profile"
-- Notice that in "CPU Usage"s Overview section "BehaviourUpdate" has only one method shown ("LogStringToConsole")
5) Press "Deep Profile" again
-- Notice that in "CPU Usage"s Overview section "BehaviourUpdate" has more information - called method is displayed (UpdateCaller.Update())
Expected results:
Deep profile is Editor only feature. It shouldn't be working in any player.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment