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When pressing on error, it takes some time to get to the selected object...
Reproduction steps:1. Open project attached(LowFPS.zip)2. Open scene "ExampleFSMScene" from Assets -> Unity -> Editor -> FS... Read more
Windowed mode build will move downwards when pressed on its top border i...
How to reproduce:1. Open the attached "Repro" project2. Build and run it, make sure that the build is in a windowed mode and selecte... Read more
[OSX] A specific .obj crashes editor
To reproduce:1. Create a new project2. Import .obj file from attached model folder Expected: file will be importedActual: editor cra... Read more
Collab : Compiling is a blocking operation. It will block other operatio...
Assuming you have a Collab enabled project. You have done the first publish. A folder containing scripts and assets exist on your pr... Read more
[iOS] Crash on "SetSharedMesh() at MeshFilter.cpp:41" when "Virtual Real...
Reproduction steps:1. Open the attached project.2. Build and run it on device.- Application crashes. Alternative reproduction steps:... Read more
[Transform] Undoing a Particle systems transform change throws a NullRef...
Repro steps:1. Create a new particle system2. Move or rotate the particle system in the scene view3. Press Ctrl + Z to undo4. Error ... Read more
NavMesh.CalculateTriangulation does not support rotated nav mesh data
To reproduce:1) Open attached project and scene in it2) Play it3) Enable Gizmos painting Expected: No matter the surface's rotation,... Read more
Undo.RecordObject not dirtying newly added list elements on prefab insta...
When the user adds a new item to a serialized list field on a prefab instance, the size property for the list is dirtied, but the li... Read more
[OSX][iOS] If OpenGL is used, InstanceID always runs from 0 regardless o...
Reproduction Steps:1. Import attached project.2. Open "MainScene" scene.3. Select OpenGL as the Graphics API.4. Select "TestObject" ... Read more
Occlusion culling not culling all needed objects
Reproduction steps: 1. Open the project occlusion1 on version 5.5.0b22. Open the project occlusion2 on version 5.5.0b3 or newer3. Ba... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor