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[WSA] Player crashes on exit/on being minimized when built with D3D buil...
Steps to reproduce:1. Open any Unity project2. Build WSA Universal 10 SDK, Build Type - D3D3. Open VS solution4. Deploy on local mac... Read more
[Android] [Regression] WebCamTexture fails to resume with wct.Play after...
Steps to reproduce:1. Open user provided project2. Built to device3. Click on toggle to activate wct.Pause. Notice camera stops4. Cl... Read more
Collab - Collab window will display 0 changes when there actual changes ...
Assuming the user has a collab-enabled project, has done his first publish (this is not necessary, however) and there are some files... Read more
Transform Validate Issue with Rect Transforms
A debug version of Unity editor or any player running this scene with asserts, will assert and not recover. 1. Run the scene Test2. ... Read more
Collab - Laptop sleep will sometimes put Collab in an unrecoverable state
Happens VERY rarely on very specific circumstances (WiFi, laptop user, closes lid on his computer with Unity active) Assuming user h... Read more
[Regression] DoDeCruncherJob failed. Failed to decompress Crunch texture...
Steps to reproduce:1. Open user attached project2. Notice the crunched texture on quad is displayed in editor3. Build standalone4. N... Read more
When the prefab which has the missing script is instantiated, the color ...
Reproduction steps:1. Open the attached project;2. Click on the prefab "Test Object" and drag it into Hierarchy window;3. Observe th... Read more
[Win][AndroidModule] Shadow incorrectly drawn when shadow distance is low
How to reproduce:1. Open the attached project2. Switch platform to Android3. In Quality settings set Shadow Distance between [2; 20]... Read more
The value of objects is shown different in the Editor and in the standal...
Reproduction steps:1. Open the attached file "case885865-small.zip";2. Open the scene "level1";3. Build the project and open it;4. P... Read more
Standard and Surface shaders generate artifacts when compression is enabled
When the build target is switched to a mobile platform, it is observed that standard and surface shaders can render artifacts when c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject