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0
votes
Fixed

External: [WebGL 2.0][Canary52] warning thrown on startup: INVALID_ENUM ...

WebGL

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Apr 26, 2016

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Version/s: 5.5.0a1

-e: see title, might be external Chrome issue -repro: --build empty project (from release build) --run in Canary --NOTICE warnings ... Read more

1
votes
Won't Fix

[Doppler Factor]Enhancemnt: GetConfiguration or SetConfiguration in audi...

Audio

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Apr 26, 2016

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Version/s: 5.4.0b16

Steps to repro: 1. Launch attached project 2. Now in the audio manager set the doppler factor to 0 3. Load scene 1 where the audio s... Read more

0
votes
Fixed

[WWW] WWW.responseHeaders returns only last key cookie value

Networking

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Apr 26, 2016

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Version/s: 5.3.4f1

Reproduction steps: 1) Open "ResponseHeaders.zip" project 2) Open "repro" scene 3) Play scene and watch console output Expected res... Read more

1
votes
Fixed

[il2cpp] Socket.AsyncConnect doesn't work on IL2CPP backend

Scripting

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Apr 26, 2016

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Version/s: 5.4.0b15

Users would like to use tcp socket client/server communication on WSA Universal 10 (UWP10), but they have some blocker issue with So... Read more

0
votes
Fixed

Playing a scene with OVR utilities crashes Unity

VR

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Apr 26, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1) Extract and open the attached project (791720-stripped.zip) in Unity. 2) Press 'Play'. 3) Unity crashes. *No... Read more

0
votes
Won't Fix

Blinking inspector component after folding other component field

Inspector Functionality

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Apr 26, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Open the attached project and open "RainbowOverlayTest" scene 2. In the hierarchy select Canvas > Image 3. Ex... Read more

0
votes
Won't Fix

[LOD] Enabling multiple LOD Group elements won't display them until rese...

Scene/Game View

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Apr 26, 2016

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Version/s: 5.4.0b15

Steps to reproduce: 1. Open attached project 2. Open scene "repro" 3. In hierarchy, expand GameObject and multi-select Cube and Cap... Read more

0
votes
Fixed

[Material] renderQueue being changed (and not shown!) by inspector is co...

Shaders

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Apr 26, 2016

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Version/s: 5.3.4f1

Material's render queue is sometimes changed by the material inspector, which gets confusing really fast. And often requires changin... Read more

0
votes
By Design

[ExecuteInEditMode] DestroyImmediate fails to destroy in OnDestroy() whe...

Scripting

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Apr 26, 2016

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Version/s: 5.3.4f1

Reproduction steps: 1. Open the attached project "Repro.zip" 2. Open the "test" scene 3. Press Play button few times and notice that... Read more

0
votes
Postponed

Object which contains negative zero has different HashCode compared to t...

Scripting

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Apr 25, 2016

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Version/s: 5.3.2f1

Steps to reproduce: 1. Open attached project "791659.zip" 2. Open scene "repro" 3. Run the scene Observe console. a.Equals(b) retur... Read more

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