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[OSX] The Courtyard project imports incorrectly to Unity 5.4, shows empt...
1. Import the Courtyard project from the asset store (as of 2017.03.27) (or use the attached project);2. Open the scene;3. Notice th... Read more
[WebGL]Substance materials error in browser log'Could not produce class ...
To reproduce:1) Open attached project2) In top menu, select 'Portfolio -> Asset Bundles -> Build Asset Bundles' and 'Portfolio... Read more
Crashed in output_l00 when scaling Raw Image rapidly
Reproduction Steps:1. Import attached project.2. Open "Test" scene.3. In Hierarchy, select "Canvas" -> "RawImage".4. In Inspector... Read more
Mesh.CombineMeshes combines verts of all meshes instead of just the sub...
To reproduce:1. Download attached project;2. Open scene "Scene";3. Select the 5 Cubes Mesh and note that it has 120 verts, 60 tris a... Read more
Opened focused GameView doesn't receive input
Opened focused GameView doesn't receive input. When a second GameView is opened, sometimes it doesn't receive keyboard input.How to ... Read more
AudioSource attached to VideoPlayer produces choppy sound when playing c...
To reproduce: 1.Download and open attached project.2.Open "scene1" Scene.3.Select "Plane" object.4.Add "Games for Windows" video to ... Read more
Some Asset Bundle components have different m_PathID compared to new Ass...
1. Open project attached(AssetBundleRebuildTest1.zip)2. Click "BuildTools/Build/Build AssetBundles for Win64" in the menu to build A... Read more
When using Perforce and re-baking a NavMesh, the file created gets marke...
When connected to a P4 database with a Navmesh file already in there, re-baking the same Navmesh will cause the file to be marked fo... Read more
Public variable cannot be updated during playmode if script is attached ...
How to reproduce:1. Open "StateMachineBehaviour Problem" project2. Open the Animator window and open "animator test" animation contr... Read more
Scene with textures takes much longer to load in 5.6 compared to 5.5
Reproduction steps:1. Open the attached project with 5.5.2f1 (case_895380-texLoading.7z or fix texture references in the original zi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS