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Quaternion rotation behaves differrently since 5.5
To reproduce: 1. Open attached project 2. Press and hold A and click 3. Notice that the sword animation looks weird (.gif added to e... Read more
[Graphics] Creating a RenderTexture under Vulkan with the DefaultHDR for...
Reproduction steps: 1. Open the attached project 2. Navigate to Assets 3. Open the "Testing scene.unity" scene 4. Built and run the ... Read more
Non matching Profiler.EndSample (BeginSample and EndSample count must ma...
Steps to reproduce: 1. Open the attached project 2. Open the ProfilerMismatch.unity scene 3. Build the attached project(build for wi... Read more
Point and Directional light is leaking through the Mesh
Reproduction steps: 1. Open the attached project AI Learning.zip; 2. Open the BakeTimeTest scene; 3. Observe the inside of the Room;... Read more
Can't compile some System.Net classes
To reproduce: 1. Open attached project Observe the compile errors: Assets/Test.cs(6,34): error CS0012: The type `System.Configuratio... Read more
[Linux] Player window cannot be focused when the mouse cursor is confined
If the cursor is confined in Linux standalone builds, system menus (like Dash on Ubuntu) remain on top of the app, even when the app... Read more
Particle System mesh mode for shape not showing material index when usin...
To reproduce: 1. Create a new project 2. Add particle system to scene 3. In inspector, go to Shape and select "Mesh" 4. Tick "Single... Read more
Materials with particle shaders are not working (in magenta) when scene ...
Reproduction steps: 1) Open "836911_assetBundles.zip" project 2) Open "MeleeWeaponTrail/Example/Scenes/Example.unity" scene 3) Build... Read more
[iOS] Build fails with "Apple LLVM 8.0 Error": "no such file or director...
Reproduction steps: 1. Open the attached "stripped" project. 2. Build and run the "Main" scene for iOS. Actual behavior: * 5.3.6p7... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window