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IL2CPP build fails with System.Void UnityEngine.UI.ObjectPool`1::Release...
How to reproduce:1. Open the attached project2. Switch to Android platform3. Make sure that Scripting Backend is set to IL2CPP4. Bui... Read more
Shadows are not casted onto Terrain using non-Standard shader from pixel...
Steps to repro: 1. Open attached project and 'test' scene;2. Observe Scene and Game views. Actual result:Shadows are not casted on t... Read more
[Animator] Any State transitions added to sub state machines are not shown
Reproduction steps:1. Open the attached project2. On the toolbar go BUGDEMO -> Show Window3. Drag the Controller into the asset s... Read more
CMD+ Q in 'Open' selection window crashes editor
To reproduce:1. Start Unity and click 'Open'2. Press cmd+q Expected: usual quitActual: bug reporter launches Reproduced on 5.6.0b3No... Read more
[Android] Application crashes when left in background
Steps to reproduce: 1) Download attached project and open in Unity2) Build and run 'scn_Main' scene on a device3) Log in with given ... Read more
Unity Editor grays out when Game view is open with HDR, AA, ClearFlags.D...
Reproduction steps:1. Open the attached project2. Open the "Test scene"3. Select the Main Camera game object4. Enable HDR5. Switch t... Read more
WebGL build fails with ERROR:root:compiler frontend failed to generate L...
To reproduce:1. Build and run attached project for WebGL2. Build fails Reproduced with 5.5.0p4, 5.6.0b3Not reproducible with 5.4.3p4 Read more
Set enableVrMode to true only in the case when Daydream is the only devi...
https://trello.com/c/znDfkPyK/97-set-enablevrmode-to-true-only-in-the-case-where-daydream-is-the-only-device-in-the-vr-devices-list Read more
[UNET] Networked DontDestroyOnLoad Inconsistent Destroy Behaviour betwee...
Reproduction steps:1. Open the attached project2. Enter Play mode (or build and run)3. Press "Scene 3(2 networked DontDestroyOnLoad ... Read more
PostProcessingBehavior causes SteamVR Mixed Reality alpha mask to break
To reproduce:1. Create Mixed Reality (attach the third Vive controller or use a virtual one);2. Open attached project;3. Open "Repro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Project Auditor Analysis is not marked dirty when the save file is deleted even after reopening the Project Auditor window
- “Shader Graphs” text in the blackboard is hard to see
- "NullReferenceException" error is thrown when changing input field focus via script with custom validation
- The Tables in the Project Auditor’s Assemblies, and Precompiled Assemblies tabs does not scale with the Project Auditor window size which leads to unused empty space and bigger scrollbars in the tables
- Tile Palette button with longer Palette name is misaligned and cut-off when Tile Palette Clipboard overlay is resized