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Unity crashes when using a Mono 4.5 class library on .NET 4.6
Reproduction steps:1. Open project attached(Test46.zip) Expected result: Unity launches, and gets ready for work.Actual result: Unit... Read more
[iOS][Metal] GPU Hang Error (IOAF code 3) in Xcode Console
Errors appear in the Xcode Console when User's project is run on iOS:2017-04-19 12:55:18.131719+0300 KneeViewer[346:45705] Execution... Read more
Opening same scene on SceneClosed callback does not add it to scene manager
To reproduce: 1. Open attached project.2. Run Editor test: OpeningSameScene_OnSceneClosedCallback_ShouldAddItToSceneManager3. It fai... Read more
Paused VR game steps frames when refocusing the game window
Steps to reproduce:1. Download and open the attached project2. Enter Play mode3. Drag the game window out of the editor4. Pause the ... Read more
[VideoPlayer] built scene starts flickering on some OSX machines
To reproduce:1. Open attached project2. Build 'VideoPlayerBug' scene for OSX3. Play built scene in window Expected: built scene will... Read more
When using Conditional Attribute, string is not shown in the console
Reproduction steps:1. Open the attached project;2. Open myscene.unity scene;3. Enter a play mode; Expected results: there should be ... Read more
[WebGL] Game fails when a web request returns non-200 response, and erro...
Steps to reproduce:1. Open attached project "WebGL.zip"2. Make sure that Player settings > Publishing settings > Enable except... Read more
After playing animation in game mode one part of a animated game object ...
After playing animation in game mode one part of a animated game object disappears if it isn't visible by main camera. Moving or rot... Read more
"Assertion failed: Internal: Possible leak." when swapping from OpenGL t...
"Assertion failed: Internal: Possible leak. All textures should be removed from IdMap when destructed using RemoveTexture(TextureID ... Read more
"Fragment shader missing texture binding at index 0" when packing sprite...
"Metal: Fragment shader missing texture binding at index 0 (_MainTex / Hidden/BlitCopy)" when packing sprite into atlas, Metal only ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present