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[Fog] Make runtime fog changes in editor not use new shader variants if ...
When Fog is changed from a script only, then in player builds it does not appear. To reproduce this issue: 1. Open 'FogRenderSetting... Read more
UI size and layout is not saved between sessions
To reproduce:- Start the BR- Resize it- Close it- Start it again- Notice that the default layout is used Read more
When creating a transition from Any State to Parent State Machine the tr...
When creating a transition from Any State to Parent State Machine the transition is not drawn. Repro:1. Add a transition from Any St... Read more
State Machines are assigned duplicate names
State Machines are assigned duplicate names Repro:Create a sequence of nested State Machines and observe how every other child gets ... Read more
Transition destination context menu is inconsistent
Transition destination context menu is inconsistent Repro:See the attached video. Depending on the structure of the destination stat... Read more
[HingeJoint2D] Reference angles calculated differently when connecting 2...
To reproduce this bug: 1. Open the attached project2. Open 'test' scene3. Example on top: connected in the editor before runtime- ri... Read more
[HingeJoint2D] When rotating,limits Gizmo is in the same rotation in wor...
To reproduce this issue: - Open the attached project- Load the scene "test"- Play- Rotate the object in scene view(not too fast so t... Read more
Camera.onPreCull misses usage example
Camera.onPreCull from scripting reference misses usage example.Expected: some example that will help users understand the purpose an... Read more
Animation Window gives 400 errors NullReferenceException
Animation Window gives 400 errors NullReferenceException 2) How can we reproduce it using the example you attached1 Create new proje... Read more
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