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Anchors and positions are disabled from RectTransform until ContentSizeF...
To reproduce: 1. Open attached project 2. Open default scene 3. Select Text object (ProblemPanel2 -> Text) 4. Notice that Anchors a... Read more
The "Maximum Cache Size" preference in the "GI Cache" has no units assoc...
To reproduce: 1. Open the preferences 2. Find the Maximum Cache size preference in GI Cache section Expected result: Units are assoc... Read more
Various image effects don't work in WebGL
-e: the Depth of Field (the non-deprecated one) and SSAO from the Unity image effects don't work with WebGL -repro: --import attach... Read more
More info about fading in LODGroup documentation
Location: file:///Applications/Unity/Unity.app/Contents/Documentation/html/en/Manual/class-LODGroup.html Text: "The choice of Fade ... Read more
Animation Window Next Keyframe button does not work
To reproduce this bug: 1. Import the attached package 2. Open 'scene' 3. Select Character in the hierarchy 4. Open Animation windo... Read more
[WP8] Pausing on a LoadLevelAsync on WP8 causes a crash
Pause/resuming while an Application.LoadLevelAsync is running can cause a crash with the exception: C0000194 (possible deadlock) To... Read more
Unity 5.0 takes longer at building scenes with thousands of empty gameob...
To reproduce: 1. Open attached project 2. Add the target to the build settings. 3. Build. This takes about 5 minutes or more. (Build... Read more
UI: In the b20, when you increase the width of a mask to show new conten...
To reproduce this issue: 1. Open the attached project 2. Open 'TestScrollingMaskScene' scene 3. Press play 4. The width of all 3 ma... Read more
Warning message is displayed on Content Size Fitter even if Horizontal L...
To reproduce: 1. Open attached project 2. Open Default scene 3. Select Panel game object 4. Notice that Horizontal Layout Group comp... Read more
Text with Content Size Fitter goes up (instead of going down) when new l...
To reproduce: 1. Open attached project 2. Open default scene 3. Press play 4. Select Text game object 5. Enter several lines of t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL