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[Build Settings] Scene location change is not saved in Build Settings af...
1. Create a new scene.2. Add it to build settings.3. Create a new folder in Project. Move created scene to folder.Note: Open Build S... Read more
[Android] Screen size returns incorrect values on the first frame when t...
If the application is launched without splash screen, the screen size will be set to incorrect values at the first frame(When callin... Read more
Shader compilation error with UnityGetRawLightMaskOrProbeOcclusions
A custom blending shader gives compiler error in console log. Reproduction steps:1) Download the project or `Blend.shader` from the ... Read more
(FoveClient) Fove::GetFVRCompositor crash caused by FOVE Unity plugin
Steps to reproduce:1. Open "Unity_Test_Project.zip" project2. Press play 0x00007FF8329E3082 (FoveClient) Fove::GetFVRCompositor0x000... Read more
[iOS] Handheld.PlayFullScreenMovie with CancelOnInput or Hidden ControlM...
Reproduction steps: 1. Add the attached "FullScreenMovieStatusBarTest" package to any project.2. Build and run the scene for iOS.3. ... Read more
File named "aux.cs" uploaded to Collaborate from macOS, freezes Unity wh...
To reproduce:1. Create new project on macOS2. Create C# script named 'aux.cs'3. Upload project to collab4. Download project on Windo... Read more
Android build fails when VR support is enabled (Cardboard or Daydream SD...
How to reproduce:1. Create a new project2. Switch platform to Android and open Player Settings3. Enable Virtual Reality Supported an... Read more
Sprite changes in play mode when using [TIGHT] texture packing and high ...
Reproduction steps:1. Open project attached (SpriteMeshBreaksWhenPacked.zip)2. Open scene Main3. Press play. Expected result: All th... Read more
[Android]Input.gyro.attitude returns zero values when tested with Moto G...
How to reproduce:1. Download the attached project2. Build and run on Motorola Moto G43. Move device and check logcat for returned va... Read more
Crash in "mecanim::animation::DeallocateAvatarOuputForBindings" on build
Reproduction steps:1. Open the attached project from OC link.2. Build it.3. Editor crashes. #0 0x00000102262d00 in mecanim::animatio... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor memory leak when entering and exiting Play Mode in a blank URP project
- Point Lights with the "Hard Shadows" Shadow Type appear as black squares when Rendering Path is set to "Forward+" or "Deferred+"
- Error SGICE002 is wrongly shown when the tuple elements in a foreach statement don’t match the order of the tuple returned by SystemAPI.Query
- LockBufferForWrite incorrectly rejects valid writes when GraphicsBuffer size exceeds 32-bit limit due to integer overflow
- Procedural rendering is disabled when using Graphics.RenderPrimitivesIndexedIndirect()