Search Issue Tracker
Unity crashes when calling function "WRSNative.process_package" in a new...
Steps to reproduce: 1. open user's attached project 2. open scene "WRSNativeTestScene" 3. Press play Result: Unity crashes. Reprod... Read more
[Android] [FrameDebugger] App crashes after switching events
Steps to reproduce: 1) Download attached project 'testDebugger.zip' and open in Unity. 2) File >> Build Settings >> Check if plat... Read more
[TiltShift Shader] - SmallDiscKernel Samples Array is not used to Improv...
To reproduce the issue follow the steps: 1. Create new project 2. Import Standard Image Effects assets package 3. Open "TiltShiftHdr... Read more
[Matchmaking] Connection drop on the second connection attempt
Reproduction steps: 1) Open user's attached project 2) Configure Multiplayer settings in "Services" window 3) Build and run project ... Read more
NamedPipeClientStream freezes/crashes editor when entering or leaving pl...
Steps to reproduce: 1. Launch ConsoleApplication release 2. Open unity project 3. play scene 'Main' 4. stop and enter play mode for ... Read more
Switching animations on our avatar at runtime is not working with some a...
To reproduce: 1. Open attached project 2. Play TestScene 3. Press backswing 2 button 4. Note that animation plays correctly 5. Pre... Read more
[GearVR] Changing RenderViewport Scale is delayed, not smooth
Upon changing the render viewport scale, the rescaling takes a frame longer than it should, causing a smaller viewport to be blitted... Read more
Crashes when applying a shader with #error directive to a material
To reproduce: 1. Open the attached project 2. Select Material "Material" 3. Change "Material" shader to Custom/ChunkTextureShader 4.... Read more
Scene is permanently corrupted after copying canvas element
Steps to reproduce: 1. open User's attached project 2. open scene "Main Scene" 3. from Hierarchy go to Canvas > Panel 4. copy and p... Read more
Accessing AssetBundleCreateRequest.assetBundle before isDone is true doe...
To reproduce: 1. Open attached project 2. Build the bundles using the menu Support/BuildBundles 3. Hit Play and check console Rep... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window