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[WebGL][Win] build fails when TEMP folder is set to root of a partition
-e: see title -repro on 553f1, 560f3, 2017.1b1 -repro:--change your TEMP and TMP env variables to point to a root of a partition lik... Read more
[Oculus] Cardboard and Oculus Virtual reality SDKs conflict when both ar...
To reproduce: 1.Download and open "repro899219.zip" project.2.Go to player settings and notice that 2 Virtual reality SDKs are selec... Read more
ISerializationCallbackReceiver example
The example sritp on this page: https://docs.unity3d.com/2017.1/Documentation/ScriptReference/ISerializationCallbackReceiver.htmlhtt... Read more
Windows touch input events are out of sync from positioning events
Steps to reproduce:1. Open the attached project (InputTestProject.zip)2. Open the Assets/test.unity scene3. Play the Scene4. Double ... Read more
[Metal][macOS] Incorrect shading on a specific 'grid' shader when metal ...
To reproduce: 1. Open repro project2. Open 'Main' scene3. Open game view4. Enable/disable metal Expected: game view should be the sa... Read more
Assertion failed on expression: '0' is shown when client is disconnected...
To reproduce: 1. Open the server project (bugReproServer.zip) and ServerTest scene2. Open the client project (bugReproClient.zip) an... Read more
ScriptUpdater.exe crashes if user scripts contains methods with "unsafe ...
Reproduction steps:1. Open project attached (pianista-2.x-5.6.x.zip)2. Inspect console. Expected result: APIUpdater will run fine th... Read more
Rigidbody resets when Animator component is disabled and Camera doesn't ...
To reproduce: 1. Download attached project "New Unity Project.zip" and open in Unity2. Open "RagdollBug" scene3. Open "Scene" and "G... Read more
[iOS][Metal][Lighting] Reflection Probe, refresh mode (On Awake) differs...
Reproduction steps:1. Open the attached project.2. Make sure Metal graphics API is selected.3. Build and run it for iOS.4. Notice th... Read more
Adding a child with the UI component to a GameObject under the same Canv...
How to reproduce:1. Open the attached "Dropdown Bug Reproduction" project2. Expand the "Canvas" GameObject in Hierarchy and inspect ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS