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Particle System Lights Module does not generate lights if particle posit...
Steps to reproduce:1. Open User's attached project2. Press Play Expected behavior: both Particle Systems generate LightsActual resul... Read more
Screen Space - Camera Canvas has excessive judder on HoloLens
When creating a UI on the HoloLens, a World Canvas attached to the camera will be steady. A Screen Space - Camera canvas should beha... Read more
Incorrect transform values after adding some force to an object which is...
Steps to reproduce (or watch attached gif):1. Open attached project2. Open "module_test_scene" scene3. Enter play mode4. Select "Thr... Read more
camera.SetStereoProjectionMatrix disables stereo
Reproduction steps:1. Open my attached project ("case856137_test")2. Open the Main scene3. Enter Play mode Expected: As we didn't di... Read more
Crunched texture format causes error with GetPixels
Reproduction steps:1. Open the attached project (Crunched Textures Error.zip);2. Open the Demo.unity scene;3. Make sure that the pic... Read more
Motion vectors return wrong values if Shaders have "_Render_Camera_Motio...
1. Open the attached project2. Open the "Scene" scene3. Open the "StereoMotionVectorsTest.cs" script4. Line 52 - 62, uncomment the c... Read more
[Physics] RaycastHit.transform does not match RaycastHit.collider.transf...
Reproduction steps:1. Open the attached project ( 5.5b8_test.zip);2. Open the "m.unity" scene;3. Enter a play mode;4. Observe the re... Read more
[Android] Gradle build system fails build because it requires older 6.0 ...
How to reproduce: 1. Make sure that Android SDK 6.0 is deleted2. Open the attached project (it is empty)3. Set build system to Gradl... Read more
Crash after exiting play mode on 2D Platformer (A$ sample project)
Crash after exiting play mode on 2D Platformer (A$ sample project) Steps to Repro: 1. open the Unity 2D Platformer 3.0 project from ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open