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[Editor] Wheel Collider results in "InvalidOperationException
Title: [Editor] Wheel Collider results in "InvalidOperationException" Steps To Reproduce: 1. Create a 3D project 2. Create a 3D ga... Read more
ModelImporter.clipAnimations getting invalid mask data with custom Asset...
Steps to reproduce: 1. Open "UnityPrototypes" project 2. Select Art/Factions/_Prototypes/Testing/Animation/animTest.fbx prefab 3. Se... Read more
Language not changed in Windows taskbar after Alt+Shift
Steps to reproduce: 1) Open Unity 5.4.b20 and create a new project. 2) Press Alt+Shift to change the language in Windows taskbar. ... Read more
Crash after reverting prefab and pressing undo
Steps to reproduce: 1. Open attached "case 804333 repro" project 2. Open "crash scene" scene 3. Select PlayerTriggers>SignTrigger ob... Read more
[2D] When adding material to multiple prefabs, Unity will either not add...
Title: [2D] When adding material to multiple prefabs, Unity will either not add, add, or crash. Steps To Reproduce: 1. Open a 2D pr... Read more
[AW] get locked out of the Animation Window
There are a couple ways to get "locked out" of the AW. Once locked out, you can no longer unlock it, since it's locked and the lock ... Read more
[Light probes] Probes are baked with bright spot in the shadow area when...
Steps to reproduce: 1. Open "case 804252 repro" project 2. Open "lightProbe test" scene 3. Clear GI cache in Edit>Preferences> GI ca... Read more
[OGO] Deoptimize Transform Hierarchy breaks mesh transforms
When you "Deoptimize Transform Hierarchy" and scrub the animation in the Animation Window, the mesh becomes broken (detached from th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on