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0
votes
By Design
0
votes
Fixed

[Editor] Wheel Collider results in "InvalidOperationException

Physics

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Jun 09, 2016

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Version/s: 5.4.0b21

Title: [Editor] Wheel Collider results in "InvalidOperationException" Steps To Reproduce: 1. Create a 3D project 2. Create a 3D ga... Read more

0
votes
Fixed

ModelImporter.clipAnimations getting invalid mask data with custom Asset...

Animation

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Jun 09, 2016

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Version/s: 5.4.0b20

Steps to reproduce: 1. Open "UnityPrototypes" project 2. Select Art/Factions/_Prototypes/Testing/Animation/animTest.fbx prefab 3. Se... Read more

0
votes
Duplicate

Language not changed in Windows taskbar after Alt+Shift

Editor - Other

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Jun 09, 2016

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Version/s: 5.4.0b20

Steps to reproduce: 1) Open Unity 5.4.b20 and create a new project. 2) Press Alt+Shift to change the language in Windows taskbar. ... Read more

1
votes
Fixed

Crash after reverting prefab and pressing undo

Editor - Other

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Jun 09, 2016

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Version/s: 5.4.0b19

Steps to reproduce: 1. Open attached "case 804333 repro" project 2. Open "crash scene" scene 3. Select PlayerTriggers>SignTrigger ob... Read more

0
votes
Fixed

[2D] When adding material to multiple prefabs, Unity will either not add...

2D

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Jun 09, 2016

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Version/s: 5.4.0b21

Title: [2D] When adding material to multiple prefabs, Unity will either not add, add, or crash. Steps To Reproduce: 1. Open a 2D pr... Read more

0
votes
Fixed

[AW] get locked out of the Animation Window

Animation

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Jun 09, 2016

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Version/s:

There are a couple ways to get "locked out" of the AW. Once locked out, you can no longer unlock it, since it's locked and the lock ... Read more

0
votes
Duplicate

[Light probes] Probes are baked with bright spot in the shadow area when...

Progressive Lightmapper

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Jun 09, 2016

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Version/s: 5.4.0b21

Steps to reproduce: 1. Open "case 804252 repro" project 2. Open "lightProbe test" scene 3. Clear GI cache in Edit>Preferences> GI ca... Read more

0
votes
Duplicate

[OGO] Deoptimize Transform Hierarchy breaks mesh transforms

Animation

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Jun 09, 2016

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Version/s:

When you "Deoptimize Transform Hierarchy" and scrub the animation in the Animation Window, the mesh becomes broken (detached from th... Read more

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