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[iOS] Signing info gets broken when appeding a project which doesen't us...
Basically this is by design, but it might make sense to consider this case: 1. Build any project. 2. Disabled automatic signing and... Read more
Unity Standalone build stutters on 59 hertz monitors with vSync enabled
Reproduction steps: 1. Open the "StutterTest2.zip" project 2. Build "Test" scene with Autoconnected Profiler setting enabled 3. Pla... Read more
[NavMesh] [Carving] Unnecessary face added if two of surface vertices ar...
Steps to reproduce: 1. Open attached project 2. Open scene "Scene" 3. Bake navmesh if needed and notice that there's a thin line wh... Read more
[macOS] UnityWebRequest starts failing to download files after several h...
Downloading assets with UnityWebRequest starts failing after many consecutive downloads (around a 1000). Steps to reproduce: 1) Ope... Read more
[STV] New splash screen not drawn on STV
1) Build a project with splash screen enabled 2) Run on STV 3) Notice that only a frame is shown and then black. Read more
Some assets in Package Import window do not have icons (has blank page i...
Steps to reproduce: 1. Import "test.unitypackage" into any project. 2. Inspect asset icons in Import Package Window. Expected resu... Read more
If objects are named G/H and W/X, their animation keys become connected
How o reproduce: 1. Open the attached project 2. Open GnW scene 3. Open Animation Window 4. Select test game object 5. Delete existi... Read more
CPU spikes in Overhead
To reproduce: 1. Open attached project 2. Run Scene 3. Open Profiler 4. Observe "Overhead" spikes in CPU usage Reproducible: 5.3.6... Read more
[DX11] Application.CaptureScreenshot creates black/corrupted screenshot ...
Steps to reproduce: 1. Open attached project "test5.zip" 2. Go to Edit -> Project Settings -> Player 3. Go to Settngs for PC, Mac & ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ACES Tonemapping causes banding artifacts and negative values in ColorGradingLUT when HDR is enabled and "High Dynamic Range" Grading mode is selected while Android Platform is used
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
- Green success icon is poorly visible in the light Unity theme
- Incorrect input into the Input Field when using Microsoft IME Japanese
- Multiplayer role "ClientAndServer" is displayed without the spaces in the "Play Mode Scenarios" window