Search Issue Tracker
Fixed in 5.3.7
Votes
1
Found in
5.4.0b19
Issue ID
804333
Regression
Yes
Crash after reverting prefab and pressing undo
Steps to reproduce:
1. Open attached "case 804333 repro" project
2. Open "crash scene" scene
3. Select PlayerTriggers>SignTrigger object in hierarchy
4. Move it around the scene as much as you want
5. Then revert SignTrigger prefab and pres CTRL + Z couple of times
Results: Editor crashes.
Reproduces with: 5.4.0b21, 5.3.5p2
Not reproducible with: 5.2.4f1
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected
AlkisFortuneFish
Jul 22, 2016 09:41
This really needs fixing, it's been logged as a bug in the beta but it affects the stable release of Unity as well. Surely crashbugs in the stable branch should have a high enough priority that they should not still be there 6 patch releases and a minor release later.