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[GPUInstancing] Submesh instanced batching doesn't work for all mesh sub...
Steps to repro: 1. Open attached project and '04_AutomaticInstancingSubmeshes';2. Launch the scene;3. Open Frame Debugger (Window -&... Read more
[iOS][VideoPlayer] Backslash in the URL field converts the URL into loca...
Reproduction steps:1. Open the attached "Archive" project.2. Go to "File > Build Settings".3. Check the "Developement Build" chec... Read more
[Metal]Color picker eye dropper preview broken in Metal API on MacOS
Color picker eye dropper preview shows the wrong area being selected with the cursor. Though when clicking the correct colour is sel... Read more
Standalone build crashes in SkinnedMeshRenderer::RendererBecameVisible
To reproduce: 1. Open the project, attached by tester2. Build and run standalone3. Select new game4. Press '~' and then press g 7 ti... Read more
[Linux] NetworkInterface.GetAllNetworkInterfaces returns no interfaces
NetworkInterface.GetAllNetworkInterfaces() doesn't find any interfaces on Linux. Steps to reproduce:1) Open the attached project.2) ... Read more
CollisionListener2D::ProcessContacts crashes when unparenting game objec...
CollisionListener2D::ProcessContacts crashes in Play mode when unparenting game objects and destroying their parent which has Rigidb... Read more
Color picker crashes Editor
Steps to reproduce:1. Open attached project2. Open scene repro53. Select Menu -> Header and change its color using the color pick... Read more
Bug Reporter doesn't show up after infinite loop crash
Steps to reproduce:1. Open user attached project2. Open and play scene repro4 in Repro4 folder3. Crash Expected outcome: Crash and b... Read more
Assertion failed errors when moving RectTransform
Steps to reproduce: 1. Open attached project, Scene repro32. Select the "OptionsMenu" Child in "Canvas"3. In Scene view move the obj... Read more
Making a prefab from a Canvas child overrides active object recttransform
Steps to reproduce: 1. Open attached project, scene "Repro2"2. Find the child "Bar" of "Canvas" gameObject3. Drag it into the projec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject