Search Issue Tracker

0
votes
By Design

Free editor has dark skin on "asset labels" tab

Editor - Other

-

Jan 30, 2016

-

Version/s: 5.3.1f1

To reproduce: 1. Open Unity in free mode 2. Select a folder or something so the "asset labels" tab is showing 3. Notice that the "as... Read more

0
votes
Fixed

UnityEditor.TooltipView.Close nullReferenceException when clicking proje...

Inspector Functionality

-

Jan 30, 2016

-

Version/s: 5.3.2f1

To reproduce: 1. Open attached project 2. Open MiniGame scene 3. Notice error in console (click anywhere on project window and obse... Read more

0
votes
Fixed

BoxCast2D and CircleCast2D has inconsistent edges at the starting collider

Physics2D

-

Jan 30, 2016

-

Version/s: 5.3.1f1

Steps to reproduce: 1) open users attached "New Unity Project 2.zip (3 MB)" 2) play the scene note: Green box is of size = 1 and cas... Read more

0
votes
By Design

Objects at the same position not pushing eachother when xyz rotation and...

Physics

-

Jan 30, 2016

-

Version/s: 5.3.1f1

To reproduce: 1. Open attached project 2. Press "Play" 3. Notice that the object "log", "log(2)", "log(4)", "log(8)" all stay in the... Read more

0
votes
By Design

[LightProbes] Probes incorrectly collect light when are close to both em...

Global Illumination

-

Jan 30, 2016

-

Version/s: 5.3.2f1

Steps to reproduce: 1. Download and import attached project. 2. Open scene: test 3. Move ground plane lower and wait for bake. Exp... Read more

0
votes
Fixed
0
votes
Duplicate

Open C# script tries to open Visual Studio but opens MonoDevelop while p...

Scripting

-

Jan 30, 2016

-

Version/s: 5.3.2p1

How to reproduce: 1. Set Visual Studio 2015 as your external code editor in Preferences and double click on a C# script. 2. A popup ... Read more

0
votes
Fixed

[Mask] UI object is seen out of the masked object, if masked object is c...

UI

-

Jan 30, 2016

-

Version/s: 5.3.1p3

How to reproduce: 1. Open the attached project 2. Ope Masking Repro scene 3. The C. (bottom) example contains two UI.Mask where the... Read more

0
votes
Fixed

[HLSLcc] Accessing property by indexer in a loop fails to compile with a...

Shaders

-

Jan 30, 2016

-

Version/s: 5.3.2p1

How to reproduce: 1. Open attached project 2. Allow the shader to compile - Note the errors thrown in the console: GLSL compilatio... Read more

0
votes
Fixed

Setting shadow strength to NaN or a negative number is possible from scr...

Global Illumination

-

Jan 30, 2016

-

Version/s: 5.3.1f1

To reproduce: 1. Open attached project 2. Attach the script "Bonfire" to Main camera 3. Set the variable "power" to 10. 4. Watch how... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.