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1
votes
By Design

[WebGL] Potential huge memory leak

Profiling

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Jul 04, 2016

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Version/s: 5.3.5f1

Steps to reproduce: 1. Open attached project. 2. Select "WebGL" as a target platform ("File->Build Settings->Web GL->Switch Platform... Read more

0
votes
Duplicate

Application.targetFrameRate has no effect

Deployment Management

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Jul 04, 2016

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Version/s: 5.4.0b24

Steps to reproduce: 1. Open attached project 2. Open scene "Test" 3. Run it 4. Notice that framerate isn't around 10 although that'... Read more

0
votes
Fixed

Optimized game object is rotated twice as much as set

Animation

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Jul 04, 2016

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Version/s: 5.4.0b24

Steps to reproduce: 1. Open attached project 2. Open scene "Test" 3. In hierarchy, select Rotation GO and notice that it has Y rota... Read more

0
votes
Fixed

[NVAPI_Thunk] Editor crash with UI button element

uGUI

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Jul 04, 2016

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Version/s: 5.3.5p7

Pressing play, editor crashes with such stack trace: 0x00007FFBB15CA6EC (nvwgf2umx) NVAPI_Thunk 0x00007FFBB0D09FE2 (nvwgf2umx) Open... Read more

0
votes
Fixed

[particles] World space particles ignore scale - AABB

Shuriken

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Jul 04, 2016

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Version/s:

1) Open scene bug 2) Enable "show bounds" view in particles inspector. 3) Notice the aabb is too small. Read more

0
votes
Fixed

[particles] Wireframe view broken

Shuriken

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Jul 04, 2016

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Version/s:

The new wireframe view is only showing the orange outline and no wireframes. 1) Add a particle system 2) Enable the wireframe tick ... Read more

0
votes
Fixed

[Standalone][MSE] Unloading an active scene which has a realtime Reflect...

Global Illumination

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Jul 04, 2016

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Version/s: 5.4.0b24

Steps to reproduce: 1. open attached "TestBug.zip" 2. build and run 3. wait for a few seconds... - crash build (log attached) This... Read more

2
votes
Fixed

[Build] OnRenderImage is called twice on instantiated/cloned object

Graphics - General

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Jul 04, 2016

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Version/s: 5.4.0b20

Steps to reproduce: 1. Open attached project 2. Open scene "Main" 3. Run it 4. Notice line: Scene Cam(Clone) - OnRenderImage counte... Read more

0
votes
Fixed

[AW] Changing rotation set in one keyframe affects other keyframe

Animation

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Jul 04, 2016

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Version/s: 5.4.0b24

Steps to reproduce: 1. Create new project and add cube 2. Set rotation to 0, 0, 330 3. Open animation window, create new animation ... Read more

0
votes
By Design

[GPUInstancing] Returning meshes prevents them from being instanced

Graphics - General

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Jul 03, 2016

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Version/s: 5.4.0b23

Reproduction steps: 1. Open the attached project 'Instancing' 2. Open the available scene 3. Change the Tag of the 'Player' Prefab t... Read more

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