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Reordering a component breaks prefab
Follow steps to reproduce the issue: 1. Create new project 2. Create a new scene 3. Create an object 4. Attach couple of components ... Read more
[IL2CPP] Application crashes if nested generic is used
1. Open attached project 2. Build to iOS with IL2CPP 3. Project will crash Note: no repro with mono Read more
5.4 Culling WaitingForJob Performance Spikes (30-70ms) In The Profiler
To reproduce follow the steps: 1. open Unity 2. create a new scene and add a sphere in the origin (or load the testscene) 3. Run in ... Read more
[iOS][Android] Animation sets transform to NaN when it includes a rotati...
To reproduce: 1) Open attached project 2) Open Assets/Standard Assets/Scenes/StealthScene01 3) Enable Main Camera and change its pos... Read more
Skybox ambient light changed between 5.2 and 5.3
Steps to reproduce: 1. Open attached project's scene "s1" in 5.2 and 5.3. 2. Spheres' lightning is different. (see attached image) ... Read more
Editor crashes on "GrayscaleFilterEffect::RenderGrayscaleFade" when obje...
Reproduction steps: 1. Open attached "test47" Unity project. 2. Open "Standart Assets/Scenes/withrealgeo" scene. 3. Click on "HoloPr... Read more
[VR] Mac monitor is black when VR standalone player runs fullscreen
VR-enabled standalone MacOSX players built with Unity 5.3.1p1 or p2 cause the monitor to become entirely black when they are run ful... Read more
Meshes drawn with Graphics.DrawMesh disappear while pausing
In the previous versions of Unity, meshes drawn with Graphics.DrawMesh keep displayed while pausing. However, in 5.2.4 and later ver... Read more
Function WaitForSeconds (float.NaN) waits forever
Reproduction steps: 1. Open attached project 2. Check the "NewBehaviourScript" script 3. Open and play the "demo" scene 4. Notice th... Read more
Surface shaders: "Invalid subscript x" error when Input structs contains...
Since 5.3 there's a surface shader compilation error if Input struct contains non-float/vector members. Workaround: for members that... Read more
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