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0
votes
By Design

Reordering a component breaks prefab

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Jan 06, 2016

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Version/s: 5.4.0b1

Follow steps to reproduce the issue: 1. Create new project 2. Create a new scene 3. Create an object 4. Attach couple of components ... Read more

0
votes
By Design

[IL2CPP] Application crashes if nested generic is used

IL2CPP

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Jan 06, 2016

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Version/s: 5.3.1p1

1. Open attached project 2. Build to iOS with IL2CPP 3. Project will crash Note: no repro with mono Read more

0
votes
Fixed

5.4 Culling WaitingForJob Performance Spikes (30-70ms) In The Profiler

Camera

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Jan 06, 2016

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Version/s: 5.4.0b1

To reproduce follow the steps: 1. open Unity 2. create a new scene and add a sphere in the origin (or load the testscene) 3. Run in ... Read more

8
votes
Fixed

[iOS][Android] Animation sets transform to NaN when it includes a rotati...

Android

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Jan 06, 2016

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Version/s: 5.3.0p1

To reproduce: 1) Open attached project 2) Open Assets/Standard Assets/Scenes/StealthScene01 3) Enable Main Camera and change its pos... Read more

0
votes
Fixed

Skybox ambient light changed between 5.2 and 5.3

Graphics - General

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Jan 06, 2016

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Version/s: 5.3.1f1

Steps to reproduce: 1. Open attached project's scene "s1" in 5.2 and 5.3. 2. Spheres' lightning is different. (see attached image) ... Read more

1
votes
Fixed

Editor crashes on "GrayscaleFilterEffect::RenderGrayscaleFade" when obje...

Graphics - General

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Jan 06, 2016

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Version/s: 5.4.0b1

Reproduction steps: 1. Open attached "test47" Unity project. 2. Open "Standart Assets/Scenes/withrealgeo" scene. 3. Click on "HoloPr... Read more

0
votes
Fixed

[VR] Mac monitor is black when VR standalone player runs fullscreen

XR SDK

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Jan 06, 2016

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Version/s: 5.3.1p2

VR-enabled standalone MacOSX players built with Unity 5.3.1p1 or p2 cause the monitor to become entirely black when they are run ful... Read more

4
votes
Fixed

Meshes drawn with Graphics.DrawMesh disappear while pausing

Graphics - General

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Jan 06, 2016

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Version/s: 5.3.1f1

In the previous versions of Unity, meshes drawn with Graphics.DrawMesh keep displayed while pausing. However, in 5.2.4 and later ver... Read more

0
votes
Fixed

Function WaitForSeconds (float.NaN) waits forever

Scripting

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Jan 05, 2016

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Version/s: 5.3.0f4

Reproduction steps: 1. Open attached project 2. Check the "NewBehaviourScript" script 3. Open and play the "demo" scene 4. Notice th... Read more

0
votes
Fixed

Surface shaders: "Invalid subscript x" error when Input structs contains...

Shaders

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Jan 05, 2016

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Version/s: 5.3.1f1

Since 5.3 there's a surface shader compilation error if Input struct contains non-float/vector members. Workaround: for members that... Read more

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