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NavMeshAgent adds strange ghost rotations
How to reproduce: 1. Open attached project2. Open scene Behaviour Designer Movement/Scene/Scene.unity3. Play the scene- Note that th... Read more
Editor unloads scene and doesn't throw error when building for standalon...
Steps to reproduce:1. Create a new project2. Build for standalone3. Open build4. Try building another time while the build is runnin... Read more
GUI Elements Get Clipped when modifying the GUI.matrix
GUI elements get clipped when zooming out of the canvas by modifying the GUI.matrix. In previous versions of Unity it had no problem... Read more
Editor crashes when calling StopAssetEditing from playModeChanged callback
To reproduce: 1. Open the project, attached by the user (Test Project.zip)2. Enter Play mode3. In the popup, press Quit Expected: Ed... Read more
built project freezes on refocus when D3D11 fullscreen is set to exclusi...
To reproduce:1. Create a project, add any light2. In light's Inspector change shadow type to soft/hard3. Go to build settings, playe... Read more
Asset bundle can not be reloaded after making change or reimporting script
Reproduction steps:1. Open unitypackage attached (BundlesError.unitypackage)2. Rebuld bundles using menu "Test/Build Bundle"3. Load ... Read more
Transcoding fails for 4k webm video with alpha
To reproduce: 1. Open attached project2. Select my_vp8_clip_with_alpha video3. Enable transcode4. Select h264 codec5. Apply changes ... Read more
Crash in NavMeshAgent::CalculatePolygonPath during playmode when using N...
How to reproduce:1. Open the attached "Phobia_5.6" project and "SceneCrash" scene2. Enter playmode Expected result: Agent moves to i... Read more
Blendshape normal deltas are applied at wrong time in normal calculation...
Wireframe mode shows that the surface of the mesh is completely smooth, yet when in shaded mode it looks as if it is warped. This vi... Read more
Imported models mix up vertex data if imported from a modeling applicati...
Reproduction Steps:1. Import attached project.2. In Assets, observe the meshes contained within the FBX files. Note: There are a few... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor