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Fadeout Mip Maps option is useless for color textures, always fades to grey
When you specify that a texture should 'Fadeout Mip Maps' it makes the higher mipmaps become grey. This is great for detail maps whe... Read more
[LightProbes] Make loading light probes additively work.
Steps to reproduce : - load Main scene and press play - then load LightProbes scene and notice the difference *note : Project att... Read more
Audio Clips don't support multi-ojbect editing
Could reproduce in 4.0f7. To reproduce: - Create a new project and import the attached "test.unitypackage" - Select all the audio ... Read more
[Android] Shaders that sample the frame work incorrectly
Shaders that sample the frame (for example, Glow and Vignetting image effects or the Glass shader) appear to be sampling the wrong p... Read more
WindowLayouts invalid when moving a tab to the bottom part of Editor UI
Repro: - reset layouts to one of predefined schemes (any) - move one of the tabs to the very bottom of the screen (it should occupy ... Read more
Deprecated animation system playback, gives asserts in some cases
After the object finishes with the first half of its animation, the pasted assert appears in the editor. This only occurs when the a... Read more
CheckConsistency: Transform child can't be loaded' When switching betwee...
Steps to reproduce : - open the project - open the scene TestDontSave - press play and notice the errors in the console Read more
Values are reseted when entering playmode
Steps to reproduce : - open the test scene - click on Cube_prefab and editor BUG - change HP value - press play and notice that the... Read more
All about bugs
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Latest issues
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