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Some ParticleSystems use the wrong texture when several of them are bein...
How to reproduce: 1. Open attached project 2. Open Main scene 3. Enter the Play Mode 4. Open Window > Analysis > Frame Debugger 5. E... Read more
Trees are not generated from Code in the Built Game when Terrain Data is...
How to reproduce: 1. Open the "isaac_tree_test" Scene in the attached "New Unity Project.zip" Project 2. Enter Play Mode to see the ... Read more
Painting terrain crashes when texture resolution is below FullRes in Qua...
Reproduction steps: 1. Open the attached project named "Case_1148582_Updated" 2. Open the Sample Scene 3. Select the Terrain and try... Read more
Throwing exception in IPreprocessBuildWithReport does not cancel build p...
How to reproduce: 1. Open the attached project ("PreBuildProcessIssue.zip") 2. Try building the project via "Build > Build and Run" ... Read more
Unity editor crashes when clicking on prefab's "Overrides" dropdown afte...
How to reproduce: 1. Open user's attached project 2. Select "PlayButton" prefab instance inside the Hierarchy (Canvas -> MainMenu ->... Read more
OnPointerClick from IPointerClickHandler does not work when a parent Gam...
Reproduction steps: 1. Open the attached Project from "case_1148450-RemoveMe.zip" 2. Open and Play "SampleScene" 3. Click on the Whi... Read more
[GPU PLM] Crash in PVRJobCompositeLightmap after falling back to CPU PLM...
Steps to repro: 1. Download the repro project: https://drive.google.com/open?id=157bdSI17Wvl53vaTGf_cIbLNwT0yFKQi 2. Open 't1BugTer... Read more
[LWRP] [Android] Lighweight scene is noticeably darker when building app...
To reproduce: 1. Open attached project "test2.zip" (or any project with LWRP set up) 2. Make sure GLES3 is selected as main graphics... Read more
Cant reference Test Assembly Definition when it is located inside a Loca...
Reproduction steps: 1. Open the attached Project inside of "BugHuntingTestAssemblies.zip" Expected result: Project compiles without... Read more
Memory leak while closing Unity
Reproduction steps: 1. Open and Close Unity Expected Result: Unity Closes without any memory leaks Reproduced with: 2018.3.12f1 Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Error "Search session timeout for provider "asset"" is logged in Console when Search by Type is selected for some time
- Directional shadows render only according to first Directional Light when the second Directional Light is the brightest light
- Entities are jittering when Temporal Anti-aliasing (TAA) is applied
- The drawing order of Transparent objects is incorrect when changing the Material from Opaque to Transparent with GPU Resident Drawer enabled
- Sprite animations do not update when Animator parameters change in the Player