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[UWP] Different UWP capabilities cause errors in Package.appxmanifest
Reproducible on 5.2, 5.3; Building to UWP and selecting capabilities from editor, generates Package.appxmanifest with errors. Observ... Read more
[WSA][UWP] UNET Internet Matchmaker causes AccessViolationException
Tested on 5.2.4p1, 5.3.1p3, 5.4.0b2 on WSA and UWP platforms. Both platforms throw AccessViolationException. Repro steps:1. open pro... Read more
[AmbientProbe] The sh parameters of Irradiance Environment Maps are not ...
To reproduce:1. Open attached project2. Open WrongDiffuseIrradianceMap scene3. Notice that the sphere with the custom material looks... Read more
[UWP] Master build causes invalid IL warnings
Reproducible on 5.2.1; Repro steps:1. Create an empty project and built it to WSA Universal 10;2. Build and run generated solution o... Read more
[LoadLevel] GI and Reflection Probes are not loaded with the scene in ed...
POSTPONED: It's on dev roadmap to be fixed Global Illumination and Reflection probes are not loaded in the scene after using Applica... Read more
Animator controller memory isn't cleared properly from deleted states an...
Steps to reproduce: 1. Open the attached project2. Look at the three animator controllers (Assets/animators/). Notice 'tpac-original... Read more
[Android] Unity Crashes when OnAudioFilterRead() is running
Unity crashes on some Android devices, showing Fatal Signal x error while having the OnAudioFilterRead() function run while the musi... Read more
[iOS] Both Portrait and Landscape splash screens are shown at the same t...
To Reproduce: 1. Build the attached project (make sure that orientation is set to to 'Auto Rotation' and Only 'Landscape Left' and '... Read more
On Android device, materials with Standard Shader don't update the norma...
On Android device, materials with Standard Shader don't update the normal map on runtime. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
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- SIGSEGV error when adding EditorApplication.delayCall callback declared in complex generic type and exiting Unity in `Performanc