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[Camera] OS X standalone graphics are broken when 1 camera w/ clear flag...
To reproduce: 1. Open NGUI-dynamic-font-test project 2. Open scene test 3. In scene view move one of the labels. 4. In game view yo... Read more
Shaders with fullforwardshadows render on top of others in deferred (reg...
Shaders with fullforwardshadows directive render on top of other objects when deferred lighting is enabled. Worked in 4.1, stopped w... Read more
Can't select transparent objects with surface shader when clicking on no...
Steps to reproduce : - create a new project - create a cube - create a material and set the shader to Transparent - Diffuse - set t... Read more
Custom shaders wont be exported to the asset bundle correctly when usin...
Steps to reproduce : - import the project attached - go to Build > AssetBundles - open the scene ShowAssetBundle and notice the glo... Read more
Asset bundles fail to build for BB10
Asset bundles fail to build. Read more
Terrain performance glitch when Quality settings window is open
Note: this issue does not involve play mode To reproduce: 1. Open project MecanimTute 2. Open scene Main 3. Select terreno in scene ... Read more
The terrain texture is not visible in the built project
Steps to reproduce: 1. Open the project provided by the user 2. Open the "FromHelicopter.unity" scene 3. Play the scene in the edito... Read more
-e GameCenter.mm uses a non-thread safe static var
GameCenter.mm uses a non-thread safe static var AchievementWrapper.reportProgress uses a static variable (achievementCache) with no... Read more
WWW.texture destroys quality by converting PNG from sRGB->2.0 gamma and ...
WWW.texture will create the texture in the active colour space only It is not possible to choose which colour space to use, which i... Read more
Memory leak errors in the console when searching in the Hierarchy
Steps to reproduce : - import the project attached - open the scene - search for "light" in the Hierarchy - select a light and not... Read more
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