Search Issue Tracker
Compress Assets On Import setting ignored when switching platform
Repro steps: 1) Open the project 2) Click on the brickwall object - notice it is compressed (text in preview window) 3) Go to Prefer... Read more
[Android] PlayerPrefs are lost when upgrading an app from 5.3 build to 5...
Apps built with Unity 5.3 and then upgraded to a newer version that was built with Unity 5.2 lose PlayerPrefs Read more
[UnetServerDLL] Memory leaks when client and server send messages
Steps: 1. Open attached project 2. Run ChatServer project 3. Run ClientGUI project 4. In client UI press "Connect" button 5. In clie... Read more
[Unity Remote] Unity Remote 4 only shows black screen when playtesting
Reproduction steps: 1. Create an empty Unity project 2. Try running it with Unity Remote 4 --- On the device you will only see black... Read more
[Shuriken] Particles get stuck in a short loop when reflected in a refle...
When the bounding box of a particle system gets off-screen, the particles appear to be looping a few frames in the reflection probe'... Read more
An instance of a class that is derived from a class that is derived from...
Steps to reproduce: 1. Open attached project 2. Open up 'blah.cs' script and notice that Msg class is derived from MessageBase and ... Read more
[Shuriken] Crash upon assigning the wrong particle List to the wrong Par...
Unity crashes if the wrong list of particles gets assigned to the wrong trigger event type. Repro steps: 1. Open Bug_Crash scene fr... Read more
Selecting children on a game object changes the current animation selection
Create a simple hierarchy of game objects as follows: Empty Game Object -> Cube -> Sphere Create an animation on the empty gam... Read more
[Shuriken] Radius scale of Trigger appears to have no effect on the Part...
Radius scale of the particle system trigger doesn't seem to have any effect. Repro steps: 1. Open the Bug_RadiusScale scene from th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL Development builds ignore the "Compression Format" setting when using "Gzip" compression
- [tvOS] Project crashes on startup on Apple TV simulator (both X86_64 and ARM64 architectures)
- Context menus open on a different monitor when there are three monitors used
- Crash on Umbra::QueryExt::queryStaticShadowCasters when opening a specific project
- Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a specific project