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0
votes
Fixed

Enabling and disabling the setup in the scene changes its length

Physics

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Jan 07, 2013

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Version/s: 4.0.0f7

Steps to reproduce : - open the scene "ConfigurableJointBug" - play the scene - look at the position of link12 - enable and disabl... Read more

0
votes
Fixed

Conversion errors from JavaScript -> C#

Docs - Infrastructure

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Jan 07, 2013

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Version/s:

1) The .length property of an array needs to be converted to .Length in C#. 2) Even though using explicit typed variables in JS, the... Read more

1
votes
Won't Fix

Terrain Exporting to Beast takes longer than in 3.5.

Global Illumination

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Jan 07, 2013

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Version/s: 4.0.0f7

Terrain Exporting to Beast takes longer then in 3.5. Repro Steps: 1. Launch 4.0.1f2 with attached project 2. Bake the terrain with... Read more

0
votes
Won't Fix

Blue textures on models

Webplayer

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Jan 04, 2013

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Version/s: 4.0.1f2

Read more

0
votes
Fixed

Change default encoding when creating files to UTF-8 with Signature

Themes

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Dec 30, 2012

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Version/s: 4.1.0a2

To reproduce: - Open attached project and launch "TestScene" - Hit Play - Observe the following behaviour: In Hierarchy View, selec... Read more

1
votes
Postponed

Inconsistent / confusing open and close of components of same type

Inspector Functionality

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Dec 29, 2012

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Version/s: 4.0.0f7

Inconsistent / confusing open and close of components of same type. In the sample scene, look at the TestObj. It has 3 identical c... Read more

0
votes
Fixed

UdpClient instance is "corrupted" when iOS device suspended by "power" b...

iOS

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Dec 25, 2012

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Version/s: 4.0.0f7

To reproduce: -Create empty Unity project, create empty scene, attach the example script to gameobject and run on iOS device. -Tap o... Read more

0
votes
Fixed

Crash when renaming a prefab after removing a component

Assets Management

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Dec 21, 2012

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Version/s: 4.0.0f7

Steps to reproduce : - open the project attached - locate the prefab in the "Prefabs B" folder - add a component to the prefab (i c... Read more

0
votes
Not Reproducible

Prefab changes aren't preserved when changing the prefab itself

Deployment Management

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Dec 20, 2012

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Version/s: 4.0.0f7

Drag the Character prefab into a new scene. Delete the 'Minimap Elements' GO. When informed that this will break the prefab, select... Read more

0
votes
Fixed

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