Search Issue Tracker
Fixed in 4.6.1
Votes
0
Found in
4.0.0f7
Issue ID
509277
Regression
No
UdpClient instance is "corrupted" when iOS device suspended by "power" button
To reproduce:
-Create empty Unity project, create empty scene, attach the example script to gameobject and run on iOS device.
-Tap on "Safely request time" and wait until app loggs "Done" to console
-Press "Power" button on device
-Unlock device and resume app
-Tap on "Safely request time" and wait until app loggs "Done" to console
Result: udp request will be repeated successfully
Now restart the app and repeat all steps with "Unsafely request time" button
Result: app will crash on second network request
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
Add comment