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[Hololens] RAW Photo Capture does not seem to be working
Tried capturing a photo with the RAW capture. It showed me an output path but photo did not appear there. I also could not locate th... Read more
[Hololens] Projection Matrix Camera capture not working
The projection matrix camera capture does not appear to be working. - When tapping to start camera capture I get part of the view ob... Read more
[Hololens] Native Video and Photo Capture failing to load DLL
DLL fails to load in for Native Photo and Video Capture Read more
GUI.Box tooltip does not appear in the Inspector
Steps to reproduce:1. Open user attached project below ("DragBoxTest")2. Click on the "Hoden" game object3. Hower over one of the 'h... Read more
[Hololens] Cannot deploy app bundle via App Manager portal
Having trouble deploying an app bundle. - Deploy will fail outright when I do not add dependencies.- Deploy will succeed if I add al... Read more
Captured video/Image is unable to save in the gallery of Hololens.
Captured video/Image is unable to save in the gallery of Hololens. Steps to repro:1. Open the attached project > Switch to Univer... Read more
[Vulkan] Light Probe settings "Use Proxy Volume" on MeshRenderers and Sk...
Step:1. Build Vulkan Player of the repro scene2. Observe and compare with DX11 or other APIs Expected and Actual Result please refer... Read more
Light Probe settings "Use Proxy Volume" color is saturated
The baked light probe colors for renderers which are "Use Proxy Volume" get saturated starting from 5.6.4p3. The behavior is same in... Read more
PlayableGraph crashes editor when DestroyOutput() is called after Play()
To reproduce:1. Open user's attached project, scene CrashScene2. Enter Play mode Expected: editor does not crashActual: editor crash... Read more
Crash on UI::CanvasManager::ProfilerRenderBatch when clicking on Canvas ...
How to reproduce:1. Open the attached "CanvasRepro" project and "1" scene2. Enter playmode3. Go to Window --> Profiler and scroll... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Control Scheme name field has no character limit, causing “Add Control Scheme” window to expand if name is too long
- Prefab variants do not keep the values of linear drag and angular drag while upgrading the project from Unity 6000.0
- UI Toolkit Debugger Pick Element does not react to the Burst Inspector window when hovering over the Burst Inspector window
- Some buttons in the Burst Inspector window crop the button text from the left side making it unreadable when the window is smaller, and the window has to be almost fullscreen for the full button text to show
- Text in the Burst Inspector Left side panel overlaps/goes out of bounds when scrolling