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WebGL: Leaving tab stops updating even with "Running in background"
-e: when you switch to another tab it stops updating, works switching to another program but the tab being the active one -repro:--b... Read more
stripping level menu/UI cleanup
-e: the stripping level settings actually to the same thing when IL2CPP is involved -repro:--build webgl with all 4 settings--NOTICE... Read more
SceneView/GameView repaint is delayed when any of Auto Layout Components...
Steps to reproduce: 1. Open the attached project2. Open 'Canvas Repaint Repro' scene3. Select the 'TextMeshPro Text' game object in ... Read more
[WebGL] Application.ExternalCall throws exception if called function is ...
-e: see title, for Webplayer it just does nothing in that case and throws no exception or error -repro:--make a scene with Applicati... Read more
APIUpdater assumes script encoding is UTF-8
Non UTF-8 encoded script content may become wrong if it gets updated by APIUpdater. Hereafter, APIUpdater uses UTF-8 only if script ... Read more
[BakedGI] Overlapping UV islands causing black blotches, streched UVs, w...
Repro:1) Load attached project2) In the Scene window, set render mode to "Global Illuminaton -> Baked"2) Select the WALL object, ... Read more
AudioClip.LoadAudioData() never returns 'true'
How to reproduce: 1. Open attached project- Project contains an audio file and an Editor script which can preload audio clips2. Go t... Read more
[PointerHandlers] Pointer enter/exit detection order is not working corr...
Steps to reproduce: 1. Open the attached project2. Open 'EventSystemBug' scene3. Notice that three sprites are rendered corretcly ac... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code